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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/NodeGroup.cpp122
1 files changed, 122 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
new file mode 100755
index 00000000000..3d2aa2c8694
--- /dev/null
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
@@ -0,0 +1,122 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "NodeGroup.h"
+
+void NodeGroup::AddChild(Node *iChild)
+{
+ if(NULL == iChild)
+ return;
+
+ _Children.push_back(iChild);
+ iChild->addRef();
+}
+
+int NodeGroup::destroy()
+{
+ /*! Node::destroy makes a release on the object
+ * and then returns the reference counter.
+ * If the reference counter is equal to 0,
+ * that means that nobody else is linking
+ * this node group and that we can destroy the whole
+ * underlying tree.
+ * Else, one or several Node link this node group,
+ * and we only returns the reference counter
+ * decremented by Node::destroy();
+ */
+ int refThis = Node::destroy();
+
+ // if refThis != 0, we can't destroy the tree
+ if(0 != refThis)
+ return refThis;
+
+ // If we are here, that means that nobody else
+ // needs our NodeGroup and we can destroy it.
+ int refCount = 0;
+ vector<Node *>::iterator node;
+
+ for(node=_Children.begin(); node!=_Children.end(); node++)
+ {
+ refCount = (*node)->destroy();
+ if(0 == refCount)
+ delete (*node);
+ }
+
+ _Children.clear();
+
+ return refThis;
+}
+
+void NodeGroup::accept(SceneVisitor& v) {
+ v.visitNodeGroup(*this);
+
+ v.visitNodeGroupBefore(*this);
+ for(vector<Node *>::iterator node=_Children.begin(), end=_Children.end();
+ node!=end;
+ node++)
+ (*node)->accept(v);
+ v.visitNodeGroupAfter(*this);
+}
+
+void NodeGroup::DetachChildren()
+{
+ vector<Node *>::iterator node;
+
+ for(node=_Children.begin(); node!=_Children.end(); node++)
+ {
+ (*node)->release();
+ }
+
+ _Children.clear();
+}
+
+void NodeGroup::DetachChild(Node *iChild)
+{
+ int found = 0;
+ vector<Node*>::iterator node;
+
+ for(node=_Children.begin(); node!=_Children.end(); node++)
+ {
+ if((*node) == iChild)
+ {
+ (*node)->release();
+ _Children.erase(node);
+ found = 1;
+ break;
+ }
+ }
+}
+
+void NodeGroup::RetrieveChildren(vector<Node*>& oNodes){
+ oNodes = _Children;
+}
+
+const BBox<Vec3r>& NodeGroup::UpdateBBox()
+{
+ vector<Node *>::iterator node;
+ clearBBox();
+ for(node=_Children.begin(); node!=_Children.end(); node++)
+ {
+ AddBBox((*node)->UpdateBBox());
+ }
+
+ return Node::UpdateBBox();
+}