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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
index 204e5e1c60e..7ea495c4166 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.cpp
@@ -17,7 +17,8 @@
/** \file
* \ingroup freestyle
* \brief Class to represent a group node. This node can contains several children.
- * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying
+ * children.
*/
#include "NodeGroup.h"
@@ -36,10 +37,9 @@ void NodeGroup::AddChild(Node *iChild)
int NodeGroup::destroy()
{
/*! Node::destroy makes a release on the object and then returns the reference counter.
- * If the reference counter is equal to 0, that means that nobody else is linking this node group and
- * that we can destroy the whole underlying tree.
- * Else, one or several Node link this node group, and we only returns the reference counter
- * decremented by Node::destroy();
+ * If the reference counter is equal to 0, that means that nobody else is linking this node
+ * group and that we can destroy the whole underlying tree. Else, one or several Node link this
+ * node group, and we only returns the reference counter decremented by Node::destroy();
*/
int refThis = Node::destroy();