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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h135
1 files changed, 70 insertions, 65 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index a1bd2b57e56..1c5b106d5c6 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -1,84 +1,89 @@
-//
-// Filename : NodeGroup.h
-// Author(s) : Stephane Grabli
-// Purpose : Class to represent a group node. This node can contains
-// several children. It also contains a transform matrix
-// indicating the transform state of the underlying
-// children.
-// Date of creation : 24/01/2002
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef NODEGROUP_H
-# define NODEGROUP_H
-
-# include <vector>
-# include "../system/FreestyleConfig.h"
-# include "Node.h"
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_NODE_GROUP_H__
+#define __FREESTYLE_NODE_GROUP_H__
+
+/** \file blender/freestyle/intern/scene_graph/NodeGroup.h
+ * \ingroup freestyle
+ * \brief Class to represent a group node. This node can contains several children.
+ * \brief It also contains a transform matrix indicating the transform state of the underlying children.
+ * \author Stephane Grabli
+ * \date 24/01/2002
+ */
+
+#include <vector>
+
+#include "Node.h"
+
+#include "../system/FreestyleConfig.h"
using namespace std;
class LIB_SCENE_GRAPH_EXPORT NodeGroup : public Node
{
public:
+ inline NodeGroup(): Node() {}
+ virtual ~NodeGroup(){}
- inline NodeGroup(): Node() {}
- virtual ~NodeGroup(){}
+ /*! Adds a child. Makes a addRef on the iChild reference counter */
+ virtual void AddChild(Node *iChild);
- /*! Adds a child. Makes a addRef on the
- * iChild reference counter */
- virtual void AddChild(Node *iChild);
+ /*! destroys all the underlying nodes
+ * Returns the reference counter after having done a release()
+ */
+ virtual int destroy();
- /*! destroys all the underlying nodes
- * Returns the reference counter
- * after having done a release() */
- virtual int destroy();
+ /*! Detaches all the children */
+ virtual void DetachChildren();
- /*! Detaches all the children */
- virtual void DetachChildren();
+ /*! Detached the sepcified child */
+ virtual void DetachChild(Node *iChild);
- /*! Detached the sepcified child */
- virtual void DetachChild(Node *iChild);
+ /*! Retrieve children */
+ virtual void RetrieveChildren(vector<Node*>& oNodes);
- /*! Retrieve children */
- virtual void RetrieveChildren(vector<Node*>& oNodes);
+ /*! Renders every children */
+// virtual void Render(Renderer *iRenderer);
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
- /*! Renders every children */
- // virtual void Render(Renderer *iRenderer);
+ /*! Updates the BBox */
+ virtual const BBox<Vec3r>& UpdateBBox();
- /*! Accept the corresponding visitor */
- virtual void accept(SceneVisitor& v);
-
- /*! Updates the BBox */
- virtual const BBox<Vec3r>& UpdateBBox();
-
- /*! Returns the number of children */
- virtual int numberOfChildren() {return _Children.size();}
+ /*! Returns the number of children */
+ virtual int numberOfChildren()
+ {
+ return _Children.size();
+ }
protected:
- vector<Node*> _Children;
+ vector<Node*> _Children;
};
-#endif // NODEGROUP_H
+#endif // __FREESTYLE_NODE_GROUP_H__