diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeGroup.h | 135 |
1 files changed, 70 insertions, 65 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h index a1bd2b57e56..1c5b106d5c6 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h +++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h @@ -1,84 +1,89 @@ -// -// Filename : NodeGroup.h -// Author(s) : Stephane Grabli -// Purpose : Class to represent a group node. This node can contains -// several children. It also contains a transform matrix -// indicating the transform state of the underlying -// children. -// Date of creation : 24/01/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef NODEGROUP_H -# define NODEGROUP_H - -# include <vector> -# include "../system/FreestyleConfig.h" -# include "Node.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_GROUP_H__ +#define __FREESTYLE_NODE_GROUP_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeGroup.h + * \ingroup freestyle + * \brief Class to represent a group node. This node can contains several children. + * \brief It also contains a transform matrix indicating the transform state of the underlying children. + * \author Stephane Grabli + * \date 24/01/2002 + */ + +#include <vector> + +#include "Node.h" + +#include "../system/FreestyleConfig.h" using namespace std; class LIB_SCENE_GRAPH_EXPORT NodeGroup : public Node { public: + inline NodeGroup(): Node() {} + virtual ~NodeGroup(){} - inline NodeGroup(): Node() {} - virtual ~NodeGroup(){} + /*! Adds a child. Makes a addRef on the iChild reference counter */ + virtual void AddChild(Node *iChild); - /*! Adds a child. Makes a addRef on the - * iChild reference counter */ - virtual void AddChild(Node *iChild); + /*! destroys all the underlying nodes + * Returns the reference counter after having done a release() + */ + virtual int destroy(); - /*! destroys all the underlying nodes - * Returns the reference counter - * after having done a release() */ - virtual int destroy(); + /*! Detaches all the children */ + virtual void DetachChildren(); - /*! Detaches all the children */ - virtual void DetachChildren(); + /*! Detached the sepcified child */ + virtual void DetachChild(Node *iChild); - /*! Detached the sepcified child */ - virtual void DetachChild(Node *iChild); + /*! Retrieve children */ + virtual void RetrieveChildren(vector<Node*>& oNodes); - /*! Retrieve children */ - virtual void RetrieveChildren(vector<Node*>& oNodes); + /*! Renders every children */ +// virtual void Render(Renderer *iRenderer); + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); - /*! Renders every children */ - // virtual void Render(Renderer *iRenderer); + /*! Updates the BBox */ + virtual const BBox<Vec3r>& UpdateBBox(); - /*! Accept the corresponding visitor */ - virtual void accept(SceneVisitor& v); - - /*! Updates the BBox */ - virtual const BBox<Vec3r>& UpdateBBox(); - - /*! Returns the number of children */ - virtual int numberOfChildren() {return _Children.size();} + /*! Returns the number of children */ + virtual int numberOfChildren() + { + return _Children.size(); + } protected: - vector<Node*> _Children; + vector<Node*> _Children; }; -#endif // NODEGROUP_H +#endif // __FREESTYLE_NODE_GROUP_H__ |