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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeGroup.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeGroup.h65
1 files changed, 34 insertions, 31 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
index 23a168eba01..89f81cc2b13 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h
@@ -33,48 +33,51 @@ using namespace std;
namespace Freestyle {
-class NodeGroup : public Node
-{
-public:
- inline NodeGroup(): Node() {}
- virtual ~NodeGroup() {}
+class NodeGroup : public Node {
+ public:
+ inline NodeGroup() : Node()
+ {
+ }
+ virtual ~NodeGroup()
+ {
+ }
- /*! Adds a child. Makes a addRef on the iChild reference counter */
- virtual void AddChild(Node *iChild);
+ /*! Adds a child. Makes a addRef on the iChild reference counter */
+ virtual void AddChild(Node *iChild);
- /*! destroys all the underlying nodes
- * Returns the reference counter after having done a release()
- */
- virtual int destroy();
+ /*! destroys all the underlying nodes
+ * Returns the reference counter after having done a release()
+ */
+ virtual int destroy();
- /*! Detaches all the children */
- virtual void DetachChildren();
+ /*! Detaches all the children */
+ virtual void DetachChildren();
- /*! Detached the sepcified child */
- virtual void DetachChild(Node *iChild);
+ /*! Detached the sepcified child */
+ virtual void DetachChild(Node *iChild);
- /*! Retrieve children */
- virtual void RetrieveChildren(vector<Node*>& oNodes);
+ /*! Retrieve children */
+ virtual void RetrieveChildren(vector<Node *> &oNodes);
- /*! Renders every children */
-// virtual void Render(Renderer *iRenderer);
+ /*! Renders every children */
+ // virtual void Render(Renderer *iRenderer);
- /*! Accept the corresponding visitor */
- virtual void accept(SceneVisitor& v);
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor &v);
- /*! Updates the BBox */
- virtual const BBox<Vec3r>& UpdateBBox();
+ /*! Updates the BBox */
+ virtual const BBox<Vec3r> &UpdateBBox();
- /*! Returns the number of children */
- virtual int numberOfChildren()
- {
- return _Children.size();
- }
+ /*! Returns the number of children */
+ virtual int numberOfChildren()
+ {
+ return _Children.size();
+ }
-protected:
- vector<Node*> _Children;
+ protected:
+ vector<Node *> _Children;
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_NODE_GROUP_H__
+#endif // __FREESTYLE_NODE_GROUP_H__