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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeLight.cpp132
1 files changed, 69 insertions, 63 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.cpp b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp
index 61a46155cfa..f410d2da18e 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeLight.cpp
+++ b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp
@@ -1,80 +1,86 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/** \file blender/freestyle/intern/scene_graph/NodeLight.cpp
+ * \ingroup freestyle
+ * \brief Class to represent a light node
+ * \author Stephane Grabli
+ * \date 25/01/2002
+ */
#include "NodeLight.h"
int NodeLight::numberOfLights = 0;
-NodeLight::NodeLight()
-: Node()
+NodeLight::NodeLight() : Node()
{
- if(numberOfLights > 7)
- {
- _number = 7;
- }
- else
- {
- _number = numberOfLights;
- numberOfLights++;
- }
-
- Ambient[0] = Ambient[1] = Ambient[2] = 0.f;
- Ambient[3] = 1.f;
-
- for(int i=0; i<4; i++)
- {
- Diffuse[i] = 1.f;
- Specular[i] = 1.f;
- }
+ if (numberOfLights > 7) {
+ _number = 7;
+ }
+ else {
+ _number = numberOfLights;
+ numberOfLights++;
+ }
- Position[0] = Position[1] = Position[3] = 0.f;
- Position[2] = 1.f;
+ Ambient[0] = Ambient[1] = Ambient[2] = 0.0f;
+ Ambient[3] = 1.0f;
- on = true;
+ for (int i = 0; i < 4; i++) {
+ Diffuse[i] = 1.0f;
+ Specular[i] = 1.0f;
+ }
+
+ Position[0] = Position[1] = Position[3] = 0.0f;
+ Position[2] = 1.0f;
+
+ on = true;
}
-NodeLight::NodeLight(NodeLight& iBrother)
-: Node(iBrother)
+NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother)
{
- if(numberOfLights > 7)
- {
- _number = 7;
- }
- else
- {
- _number = numberOfLights;
- numberOfLights++;
- }
+ if (numberOfLights > 7) {
+ _number = 7;
+ }
+ else {
+ _number = numberOfLights;
+ numberOfLights++;
+ }
- for(int i=0; i<4; i++)
- {
- Ambient[i] = iBrother.ambient()[i];
- Diffuse[i] = iBrother.diffuse()[i];
- Specular[i] = iBrother.specular()[i];
- Position[i] = iBrother.position()[i];
- }
+ for (int i = 0; i < 4; i++) {
+ Ambient[i] = iBrother.ambient()[i];
+ Diffuse[i] = iBrother.diffuse()[i];
+ Specular[i] = iBrother.specular()[i];
+ Position[i] = iBrother.position()[i];
+ }
- on = iBrother.isOn();
+ on = iBrother.isOn();
}
-void NodeLight::accept(SceneVisitor& v) {
- v.visitNodeLight(*this);
+void NodeLight::accept(SceneVisitor& v)
+{
+ v.visitNodeLight(*this);
}