diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/NodeLight.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.cpp b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp new file mode 100755 index 00000000000..61a46155cfa --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp @@ -0,0 +1,80 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "NodeLight.h" + +int NodeLight::numberOfLights = 0; + +NodeLight::NodeLight() +: Node() +{ + if(numberOfLights > 7) + { + _number = 7; + } + else + { + _number = numberOfLights; + numberOfLights++; + } + + Ambient[0] = Ambient[1] = Ambient[2] = 0.f; + Ambient[3] = 1.f; + + for(int i=0; i<4; i++) + { + Diffuse[i] = 1.f; + Specular[i] = 1.f; + } + + Position[0] = Position[1] = Position[3] = 0.f; + Position[2] = 1.f; + + on = true; +} + +NodeLight::NodeLight(NodeLight& iBrother) +: Node(iBrother) +{ + if(numberOfLights > 7) + { + _number = 7; + } + else + { + _number = numberOfLights; + numberOfLights++; + } + + for(int i=0; i<4; i++) + { + Ambient[i] = iBrother.ambient()[i]; + Diffuse[i] = iBrother.diffuse()[i]; + Specular[i] = iBrother.specular()[i]; + Position[i] = iBrother.position()[i]; + } + + on = iBrother.isOn(); +} + +void NodeLight::accept(SceneVisitor& v) { + v.visitNodeLight(*this); +} |