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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeLight.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.cpp b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp new file mode 100644 index 00000000000..f410d2da18e --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeLight.cpp @@ -0,0 +1,86 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/scene_graph/NodeLight.cpp + * \ingroup freestyle + * \brief Class to represent a light node + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "NodeLight.h" + +int NodeLight::numberOfLights = 0; + +NodeLight::NodeLight() : Node() +{ + if (numberOfLights > 7) { + _number = 7; + } + else { + _number = numberOfLights; + numberOfLights++; + } + + Ambient[0] = Ambient[1] = Ambient[2] = 0.0f; + Ambient[3] = 1.0f; + + for (int i = 0; i < 4; i++) { + Diffuse[i] = 1.0f; + Specular[i] = 1.0f; + } + + Position[0] = Position[1] = Position[3] = 0.0f; + Position[2] = 1.0f; + + on = true; +} + +NodeLight::NodeLight(NodeLight& iBrother) : Node(iBrother) +{ + if (numberOfLights > 7) { + _number = 7; + } + else { + _number = numberOfLights; + numberOfLights++; + } + + for (int i = 0; i < 4; i++) { + Ambient[i] = iBrother.ambient()[i]; + Diffuse[i] = iBrother.diffuse()[i]; + Specular[i] = iBrother.specular()[i]; + Position[i] = iBrother.position()[i]; + } + + on = iBrother.isOn(); +} + +void NodeLight::accept(SceneVisitor& v) +{ + v.visitNodeLight(*this); +} |