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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeLight.h173
1 files changed, 100 insertions, 73 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.h b/source/blender/freestyle/intern/scene_graph/NodeLight.h
index 0689505fb24..49484d8b9b3 100644
--- a/source/blender/freestyle/intern/scene_graph/NodeLight.h
+++ b/source/blender/freestyle/intern/scene_graph/NodeLight.h
@@ -1,86 +1,113 @@
-//
-// Filename : NodeLight.h
-// Author(s) : Stephane Grabli
-// Purpose : Class to represent a light node
-// Date of creation : 25/01/2002
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef NODELIGHT_H
-# define NODELIGHT_H
-
-# include "../geometry/Geom.h"
-# include "../system/FreestyleConfig.h"
-# include "Node.h"
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_NODE_LIGHT_H__
+#define __FREESTYLE_NODE_LIGHT_H__
+
+/** \file blender/freestyle/intern/scene_graph/NodeLight.h
+ * \ingroup freestyle
+ * \brief Class to represent a light node
+ * \author Stephane Grabli
+ * \date 25/01/2002
+ */
+
+#include "Node.h"
+
+#include "../geometry/Geom.h"
+
+#include "../system/FreestyleConfig.h"
using namespace Geometry;
class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node
{
public:
+ NodeLight();
+ NodeLight(NodeLight& iBrother);
+
+ virtual ~NodeLight() {}
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
- NodeLight();
- NodeLight(NodeLight& iBrother);
+ /*! Accessors for the light properties */
+ inline const float * ambient() const
+ {
+ return Ambient;
+ }
- virtual ~NodeLight() {}
+ inline const float * diffuse() const
+ {
+ return Diffuse;
+ }
- /*! Accept the corresponding visitor */
- virtual void accept(SceneVisitor& v);
+ inline const float * specular() const
+ {
+ return Specular;
+ }
+
+ inline const float * position() const
+ {
+ return Position;
+ }
+
+ inline bool isOn() const
+ {
+ return on;
+ }
+
+ inline int number() const
+ {
+ return _number;
+ }
- /*! Accessors for the light properties */
- inline const float * ambient() const {return Ambient;}
- inline const float * diffuse() const {return Diffuse;}
- inline const float * specular() const {return Specular;}
- inline const float * position() const {return Position;}
- inline bool isOn() const {return on;}
- inline int number() const {return _number;}
-
private:
- // Data members
- // ============
-
- /*! on=true, the light is on */
- bool on;
-
- /*! The color definition */
- float Ambient[4];
- float Diffuse[4];
- float Specular[4];
-
- /*! Light position. if w = 0, the light is
- * placed at infinite.
- */
- float Position[4];
-
- /*! used to manage the number of lights */
- /*! numberOfLights
- * the number of lights in the scene.
- * Initially, 0.
- */
- static int numberOfLights;
- /*! The current lignt number */
- int _number;
+ // Data members
+ // ============
+
+ /*! on=true, the light is on */
+ bool on;
+
+ /*! The color definition */
+ float Ambient[4];
+ float Diffuse[4];
+ float Specular[4];
+
+ /*! Light position. if w = 0, the light is placed at infinite. */
+ float Position[4];
+
+ /*! used to manage the number of lights */
+ /*! numberOfLights
+ * the number of lights in the scene.
+ * Initially, 0.
+ */
+ static int numberOfLights;
+ /*! The current lignt number */
+ int _number;
};
-#endif // NODELIGHT_H
+#endif // __FREESTYLE_NODE_LIGHT_H__