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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/NodeLight.h86
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diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.h b/source/blender/freestyle/intern/scene_graph/NodeLight.h
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+//
+// Filename : NodeLight.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to represent a light node
+// Date of creation : 25/01/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NODELIGHT_H
+# define NODELIGHT_H
+
+# include "../geometry/Geom.h"
+# include "../system/FreestyleConfig.h"
+# include "Node.h"
+
+using namespace Geometry;
+
+class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node
+{
+public:
+
+ NodeLight();
+ NodeLight(NodeLight& iBrother);
+
+ virtual ~NodeLight() {}
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! Accessors for the light properties */
+ inline const float * ambient() const {return Ambient;}
+ inline const float * diffuse() const {return Diffuse;}
+ inline const float * specular() const {return Specular;}
+ inline const float * position() const {return Position;}
+ inline bool isOn() const {return on;}
+ inline int number() const {return _number;}
+
+private:
+ // Data members
+ // ============
+
+ /*! on=true, the light is on */
+ bool on;
+
+ /*! The color definition */
+ float Ambient[4];
+ float Diffuse[4];
+ float Specular[4];
+
+ /*! Light position. if w = 0, the light is
+ * placed at infinite.
+ */
+ float Position[4];
+
+ /*! used to manage the number of lights */
+ /*! numberOfLights
+ * the number of lights in the scene.
+ * Initially, 0.
+ */
+ static int numberOfLights;
+ /*! The current lignt number */
+ int _number;
+};
+
+#endif // NODELIGHT_H