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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeLight.h | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.h b/source/blender/freestyle/intern/scene_graph/NodeLight.h new file mode 100644 index 00000000000..49484d8b9b3 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeLight.h @@ -0,0 +1,113 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_LIGHT_H__ +#define __FREESTYLE_NODE_LIGHT_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeLight.h + * \ingroup freestyle + * \brief Class to represent a light node + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "Node.h" + +#include "../geometry/Geom.h" + +#include "../system/FreestyleConfig.h" + +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node +{ +public: + NodeLight(); + NodeLight(NodeLight& iBrother); + + virtual ~NodeLight() {} + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! Accessors for the light properties */ + inline const float * ambient() const + { + return Ambient; + } + + inline const float * diffuse() const + { + return Diffuse; + } + + inline const float * specular() const + { + return Specular; + } + + inline const float * position() const + { + return Position; + } + + inline bool isOn() const + { + return on; + } + + inline int number() const + { + return _number; + } + +private: + // Data members + // ============ + + /*! on=true, the light is on */ + bool on; + + /*! The color definition */ + float Ambient[4]; + float Diffuse[4]; + float Specular[4]; + + /*! Light position. if w = 0, the light is placed at infinite. */ + float Position[4]; + + /*! used to manage the number of lights */ + /*! numberOfLights + * the number of lights in the scene. + * Initially, 0. + */ + static int numberOfLights; + /*! The current lignt number */ + int _number; +}; + +#endif // __FREESTYLE_NODE_LIGHT_H__ |