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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeLight.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/NodeLight.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeLight.h b/source/blender/freestyle/intern/scene_graph/NodeLight.h new file mode 100755 index 00000000000..0689505fb24 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeLight.h @@ -0,0 +1,86 @@ +// +// Filename : NodeLight.h +// Author(s) : Stephane Grabli +// Purpose : Class to represent a light node +// Date of creation : 25/01/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef NODELIGHT_H +# define NODELIGHT_H + +# include "../geometry/Geom.h" +# include "../system/FreestyleConfig.h" +# include "Node.h" + +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT NodeLight : public Node +{ +public: + + NodeLight(); + NodeLight(NodeLight& iBrother); + + virtual ~NodeLight() {} + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! Accessors for the light properties */ + inline const float * ambient() const {return Ambient;} + inline const float * diffuse() const {return Diffuse;} + inline const float * specular() const {return Specular;} + inline const float * position() const {return Position;} + inline bool isOn() const {return on;} + inline int number() const {return _number;} + +private: + // Data members + // ============ + + /*! on=true, the light is on */ + bool on; + + /*! The color definition */ + float Ambient[4]; + float Diffuse[4]; + float Specular[4]; + + /*! Light position. if w = 0, the light is + * placed at infinite. + */ + float Position[4]; + + /*! used to manage the number of lights */ + /*! numberOfLights + * the number of lights in the scene. + * Initially, 0. + */ + static int numberOfLights; + /*! The current lignt number */ + int _number; +}; + +#endif // NODELIGHT_H |