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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h b/source/blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h new file mode 100644 index 00000000000..2fc08bb1175 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h @@ -0,0 +1,64 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__ +#define __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeSceneRenderLayer.h + * \ingroup freestyle + * \brief Class to represent a scene render layer in Blender. + */ + +#include "Node.h" + +extern "C" { +#include "DNA_scene_types.h" /* for SceneRenderLayer */ +} + +using namespace std; + +namespace Freestyle { + +class NodeSceneRenderLayer : public Node +{ +public: + inline NodeSceneRenderLayer(SceneRenderLayer& srl) : Node(), _SceneRenderLayer(srl) {} + virtual ~NodeSceneRenderLayer() {} + + inline struct SceneRenderLayer& sceneRenderLayer() const + { + return _SceneRenderLayer; + } + + inline void setSceneRenderLayer(SceneRenderLayer& srl) + { + _SceneRenderLayer = srl; + } + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + +protected: + SceneRenderLayer& _SceneRenderLayer; +}; + +} /* namespace Freestyle */ + +#endif // __FREESTYLE_NODE_SCENE_RENDER_LAYER_H__ |