diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeShape.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeShape.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp new file mode 100644 index 00000000000..b1593c9f43b --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp @@ -0,0 +1,63 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/scene_graph/NodeShape.cpp + * \ingroup freestyle + * \brief Class to build a shape node. It contains a Rep, which is the shape geometry + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "NodeShape.h" + +NodeShape::~NodeShape() +{ + vector<Rep *>::iterator rep; + + if (0 != _Shapes.size()) { + for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) { + int refCount = (*rep)->destroy(); + if (0 == refCount) + delete (*rep); + } + + _Shapes.clear(); + } +} + +void NodeShape::accept(SceneVisitor& v) +{ + v.visitNodeShape(*this); + + v.visitFrsMaterial(_FrsMaterial); + + v.visitNodeShapeBefore(*this); + vector<Rep *>::iterator rep; + for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) + (*rep)->accept(v); + v.visitNodeShapeAfter(*this); +} |