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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeShape.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/NodeShape.cpp63
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.cpp b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
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+++ b/source/blender/freestyle/intern/scene_graph/NodeShape.cpp
@@ -0,0 +1,63 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/scene_graph/NodeShape.cpp
+ * \ingroup freestyle
+ * \brief Class to build a shape node. It contains a Rep, which is the shape geometry
+ * \author Stephane Grabli
+ * \date 25/01/2002
+ */
+
+#include "NodeShape.h"
+
+NodeShape::~NodeShape()
+{
+ vector<Rep *>::iterator rep;
+
+ if (0 != _Shapes.size()) {
+ for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep) {
+ int refCount = (*rep)->destroy();
+ if (0 == refCount)
+ delete (*rep);
+ }
+
+ _Shapes.clear();
+ }
+}
+
+void NodeShape::accept(SceneVisitor& v)
+{
+ v.visitNodeShape(*this);
+
+ v.visitFrsMaterial(_FrsMaterial);
+
+ v.visitNodeShapeBefore(*this);
+ vector<Rep *>::iterator rep;
+ for (rep = _Shapes.begin(); rep != _Shapes.end(); ++rep)
+ (*rep)->accept(v);
+ v.visitNodeShapeAfter(*this);
+}