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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeShape.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeShape.h | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeShape.h b/source/blender/freestyle/intern/scene_graph/NodeShape.h new file mode 100644 index 00000000000..046d8b0e392 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeShape.h @@ -0,0 +1,103 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_SHAPE_H__ +#define __FREESTYLE_NODE_SHAPE_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeShape.h + * \ingroup freestyle + * \brief Class to build a shape node. It contains a Rep, which is the shape geometry + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include <vector> + +#include "../geometry/BBox.h" +#include "../geometry/Geom.h" + +#include "../system/FreestyleConfig.h" + +#include "FrsMaterial.h" +#include "Node.h" +#include "Rep.h" + +using namespace std; +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT NodeShape : public Node +{ +public: + inline NodeShape() : Node() {} + + virtual ~NodeShape(); + + /*! Adds a Rep to the _Shapes list + * The delete of the rep is done when it is not used any more by the Scene Manager. + * So, it must not be deleted by the caller + */ + virtual void AddRep(Rep *iRep) + { + if (NULL == iRep) + return; + _Shapes.push_back(iRep); + iRep->addRef(); + + // updates bbox: + AddBBox(iRep->bbox()); + } + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! Sets the shape material */ + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = iMaterial; + } + + /*! accessors */ + /*! returns the shape's material */ + inline FrsMaterial& frs_material() + { + return _FrsMaterial; + } + + inline const vector<Rep*>& shapes() + { + return _Shapes; + } + +private: + /*! list of shapes */ + vector<Rep*> _Shapes; + + /*! Shape Material */ + FrsMaterial _FrsMaterial; +}; + +#endif // __FREESTYLE_NODE_SHAPE_H__ |