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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeTransform.h')
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diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h
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+//
+// Filename : NodeTransform.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to represent a transform node. A Transform node
+// contains one or several children, all affected by the
+// transformation.
+// Date of creation : 06/02/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef NODETRANSFORM_H
+# define NODETRANSFORM_H
+
+# include "../geometry/Geom.h"
+# include "../system/FreestyleConfig.h"
+# include "NodeGroup.h"
+
+using namespace Geometry;
+
+class LIB_SCENE_GRAPH_EXPORT NodeTransform : public NodeGroup
+{
+public:
+
+ inline NodeTransform() : NodeGroup() {
+ _Matrix = Matrix44r::identity();
+ _Scaled=false;
+ }
+
+ virtual ~NodeTransform() {}
+
+ /*! multiplys the current matrix by the
+ * x, y, z translation matrix.
+ */
+ void Translate(real x, real y, real z);
+
+ /*! multiplys the current matrix by a
+ * rotation matrix
+ * iAngle
+ * The rotation angle
+ * x, y, z
+ * The rotation axis
+ */
+ void Rotate(real iAngle, real x, real y, real z);
+
+ /*! multiplys the current matrix by a
+ * scaling matrix.
+ * x, y, z
+ * The scaling coefficients
+ * with respect to the x,y,z axis
+ */
+ void Scale(real x, real y, real z);
+
+ /*! Multiplys the current matrix
+ * by iMatrix
+ */
+ void MultiplyMatrix(const Matrix44r &iMatrix);
+
+ /*! Sets the current matrix to iMatrix */
+ void setMatrix(const Matrix44r &iMatrix);
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v);
+
+ /*! Overloads the Node::AddBBox in order to take care
+ * about the transformation
+ */
+ virtual void AddBBox(const BBox<Vec3r>& iBBox);
+
+ /*! Checks whether a matrix contains a scale factor
+ * or not.
+ * Returns true if yes.
+ * iMatrix
+ * The matrix to check
+ */
+ bool isScaled(const Matrix44r &M);
+
+ /*! accessors */
+ inline const Matrix44r& matrix() const { return _Matrix; }
+ inline bool scaled() const {return _Scaled;}
+
+private:
+ Matrix44r _Matrix;
+ bool _Scaled;
+};
+
+#endif // NODETRANSFORM_H