diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeTransform.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeTransform.h | 125 |
1 files changed, 63 insertions, 62 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h index 29760cd1951..c816d30c03b 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -33,69 +33,70 @@ namespace Freestyle { using namespace Geometry; -class NodeTransform : public NodeGroup -{ -public: - inline NodeTransform() : NodeGroup() - { - _Matrix = Matrix44r::identity(); - _Scaled = false; - } - - virtual ~NodeTransform() {} - - /*! multiplys the current matrix by the x, y, z translation matrix. */ - void Translate(real x, real y, real z); - - /*! multiplys the current matrix by a rotation matrix - * iAngle - * The rotation angle - * x, y, z - * The rotation axis - */ - void Rotate(real iAngle, real x, real y, real z); - - /*! multiplys the current matrix by a scaling matrix. - * x, y, z - * The scaling coefficients with respect to the x,y,z axis - */ - void Scale(real x, real y, real z); - - /*! Multiplys the current matrix by iMatrix */ - void MultiplyMatrix(const Matrix44r &iMatrix); - - /*! Sets the current matrix to iMatrix */ - void setMatrix(const Matrix44r &iMatrix); - - /*! Accept the corresponding visitor */ - virtual void accept(SceneVisitor& v); - - /*! Overloads the Node::AddBBox in order to take care about the transformation */ - virtual void AddBBox(const BBox<Vec3r>& iBBox); - - /*! Checks whether a matrix contains a scale factor or not. - * Returns true if yes. - * M - * The matrix to check - */ - bool isScaled(const Matrix44r &M); - - /*! accessors */ - inline const Matrix44r& matrix() const - { - return _Matrix; - } - - inline bool scaled() const - { - return _Scaled; - } - -private: - Matrix44r _Matrix; - bool _Scaled; +class NodeTransform : public NodeGroup { + public: + inline NodeTransform() : NodeGroup() + { + _Matrix = Matrix44r::identity(); + _Scaled = false; + } + + virtual ~NodeTransform() + { + } + + /*! multiplys the current matrix by the x, y, z translation matrix. */ + void Translate(real x, real y, real z); + + /*! multiplys the current matrix by a rotation matrix + * iAngle + * The rotation angle + * x, y, z + * The rotation axis + */ + void Rotate(real iAngle, real x, real y, real z); + + /*! multiplys the current matrix by a scaling matrix. + * x, y, z + * The scaling coefficients with respect to the x,y,z axis + */ + void Scale(real x, real y, real z); + + /*! Multiplys the current matrix by iMatrix */ + void MultiplyMatrix(const Matrix44r &iMatrix); + + /*! Sets the current matrix to iMatrix */ + void setMatrix(const Matrix44r &iMatrix); + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor &v); + + /*! Overloads the Node::AddBBox in order to take care about the transformation */ + virtual void AddBBox(const BBox<Vec3r> &iBBox); + + /*! Checks whether a matrix contains a scale factor or not. + * Returns true if yes. + * M + * The matrix to check + */ + bool isScaled(const Matrix44r &M); + + /*! accessors */ + inline const Matrix44r &matrix() const + { + return _Matrix; + } + + inline bool scaled() const + { + return _Scaled; + } + + private: + Matrix44r _Matrix; + bool _Scaled; }; } /* namespace Freestyle */ -#endif // __FREESTYLE_NODE_TRANSFORM_H__ +#endif // __FREESTYLE_NODE_TRANSFORM_H__ |