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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/NodeTransform.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/NodeTransform.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h new file mode 100644 index 00000000000..e98045989d3 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -0,0 +1,110 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_NODE_TRANSFORM_H__ +#define __FREESTYLE_NODE_TRANSFORM_H__ + +/** \file blender/freestyle/intern/scene_graph/NodeTransform.h + * \ingroup freestyle + * \brief Class to represent a transform node. A Transform node contains one or several children, + * \brief all affected by the transformation. + * \author Stephane Grabli + * \date 06/02/2002 + */ + +#include "NodeGroup.h" + +#include "../geometry/Geom.h" + +#include "../system/FreestyleConfig.h" + +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT NodeTransform : public NodeGroup +{ +public: + inline NodeTransform() : NodeGroup() + { + _Matrix = Matrix44r::identity(); + _Scaled = false; + } + + virtual ~NodeTransform() {} + + /*! multiplys the current matrix by the x, y, z translation matrix. */ + void Translate(real x, real y, real z); + + /*! multiplys the current matrix by a rotation matrix + * iAngle + * The rotation angle + * x, y, z + * The rotation axis + */ + void Rotate(real iAngle, real x, real y, real z); + + /*! multiplys the current matrix by a scaling matrix. + * x, y, z + * The scaling coefficients with respect to the x,y,z axis + */ + void Scale(real x, real y, real z); + + /*! Multiplys the current matrix by iMatrix */ + void MultiplyMatrix(const Matrix44r &iMatrix); + + /*! Sets the current matrix to iMatrix */ + void setMatrix(const Matrix44r &iMatrix); + + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v); + + /*! Overloads the Node::AddBBox in order to take care about the transformation */ + virtual void AddBBox(const BBox<Vec3r>& iBBox); + + /*! Checks whether a matrix contains a scale factor or not. + * Returns true if yes. + * M + * The matrix to check + */ + bool isScaled(const Matrix44r &M); + + /*! accessors */ + inline const Matrix44r& matrix() const + { + return _Matrix; + } + + inline bool scaled() const + { + return _Scaled; + } + +private: + Matrix44r _Matrix; + bool _Scaled; +}; + +#endif // __FREESTYLE_NODE_TRANSFORM_H__ |