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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Rep.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/Rep.h256
1 files changed, 148 insertions, 108 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
index 58be0374ae4..c1b29d3fceb 100644
--- a/source/blender/freestyle/intern/scene_graph/Rep.h
+++ b/source/blender/freestyle/intern/scene_graph/Rep.h
@@ -1,133 +1,173 @@
-//
-// Filename : Rep.h
-// Author(s) : Stephane Grabli
-// Purpose : Base class for all shapes. Inherits from BasicObjects
-// for references counter management (addRef, release).
-// Date of creation : 25/01/2002
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef REP_H
-# define REP_H
-
-# include "../system/BaseObject.h"
-# include "SceneVisitor.h"
-# include "../geometry/BBox.h"
-# include "../geometry/Geom.h"
-# include "../system/Precision.h"
-# include "FrsMaterial.h"
-# include "../system/Id.h"
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_REP_H__
+#define __FREESTYLE_REP_H__
+
+/** \file blender/freestyle/intern/scene_graph/Rep.h
+ * \ingroup freestyle
+ * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release).
+ * \author Stephane Grabli
+ * \date 25/01/2002
+ */
+
+#include "FrsMaterial.h"
+#include "SceneVisitor.h"
+
+#include "../geometry/BBox.h"
+#include "../geometry/Geom.h"
+
+#include "../system/BaseObject.h"
+#include "../system/Id.h"
+#include "../system/Precision.h"
using namespace Geometry;
class LIB_SCENE_GRAPH_EXPORT Rep : public BaseObject
{
public:
-
- inline Rep() : BaseObject() {_Id = 0; _FrsMaterial=0;}
- inline Rep(const Rep& iBrother)
- : BaseObject()
- {
- _Id = iBrother._Id;
- _Name = iBrother._Name;
- if(0 == iBrother._FrsMaterial)
- _FrsMaterial = 0;
- else
- _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
-
- _BBox = iBrother.bbox();
- }
- inline void swap(Rep& ioOther){
+ inline Rep() : BaseObject()
+ {
+ _Id = 0;
+ _FrsMaterial = 0;
+ }
+
+ inline Rep(const Rep& iBrother) : BaseObject()
+ {
+ _Id = iBrother._Id;
+ _Name = iBrother._Name;
+ if (0 == iBrother._FrsMaterial)
+ _FrsMaterial = 0;
+ else
+ _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
+
+ _BBox = iBrother.bbox();
+ }
+
+ inline void swap(Rep& ioOther)
+ {
std::swap(_BBox,ioOther._BBox);
std::swap(_Id, ioOther._Id);
std::swap(_Name, ioOther._Name);
std::swap(_FrsMaterial,ioOther._FrsMaterial);
}
- Rep& operator=(const Rep& iBrother){
- if(&iBrother != this){
+
+ Rep& operator=(const Rep& iBrother)
+ {
+ if (&iBrother != this) {
_Id = iBrother._Id;
_Name = iBrother._Name;
- if(0 == iBrother._FrsMaterial)
+ if (0 == iBrother._FrsMaterial) {
_FrsMaterial = 0;
- else{
- if(_FrsMaterial == 0){
+ }
+ else {
+ if (_FrsMaterial == 0) {
_FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial);
- }else{
- (*_FrsMaterial)=(*(iBrother._FrsMaterial));
+ }
+ else {
+ (*_FrsMaterial) = (*(iBrother._FrsMaterial));
}
_BBox = iBrother.bbox();
}
}
return *this;
}
- virtual ~Rep()
- {
- if(0 != _FrsMaterial)
- {
- delete _FrsMaterial;
- _FrsMaterial = 0;
- }
- }
-
- /*! Accept the corresponding visitor
- * Must be overload by
- * inherited classes
- */
- virtual void accept(SceneVisitor& v) {
- if(_FrsMaterial)
- v.visitFrsMaterial(*_FrsMaterial);
- v.visitRep(*this);
- }
-
- /*! Computes the rep bounding box.
- * Each Inherited rep must compute
- * its bbox depending on the way the data
- * are stored. So, each inherited class
- * must overload this method
- */
- virtual void ComputeBBox() = 0;
-
- /*! Returns the rep bounding box */
- virtual const BBox<Vec3r>& bbox() const {return _BBox;}
- inline Id getId() const {return _Id;}
- inline const string& getName() const {return _Name;}
- inline const FrsMaterial * frs_material() const {return _FrsMaterial;}
-
- /*! Sets the Rep bounding box */
- virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;}
- inline void setId(const Id& id) {_Id = id;}
- inline void setName(const string& name) {_Name = name;}
- inline void setFrsMaterial(const FrsMaterial& iMaterial)
- {
- _FrsMaterial = new FrsMaterial(iMaterial);
- }
+
+ virtual ~Rep()
+ {
+ if (0 != _FrsMaterial) {
+ delete _FrsMaterial;
+ _FrsMaterial = 0;
+ }
+ }
+
+ /*! Accept the corresponding visitor
+ * Must be overload by inherited classes
+ */
+ virtual void accept(SceneVisitor& v)
+ {
+ if (_FrsMaterial)
+ v.visitFrsMaterial(*_FrsMaterial);
+ v.visitRep(*this);
+ }
+
+ /*! Computes the rep bounding box.
+ * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each inherited class
+ * must overload this method
+ */
+ virtual void ComputeBBox() = 0;
+
+ /*! Returns the rep bounding box */
+ virtual const BBox<Vec3r>& bbox() const
+ {
+ return _BBox;
+ }
+
+ inline Id getId() const
+ {
+ return _Id;
+ }
+
+ inline const string& getName() const
+ {
+ return _Name;
+ }
+
+ inline const FrsMaterial * frs_material() const
+ {
+ return _FrsMaterial;
+ }
+
+ /*! Sets the Rep bounding box */
+ virtual void setBBox(const BBox<Vec3r>& iBox)
+ {
+ _BBox = iBox;
+ }
+
+ inline void setId(const Id& id)
+ {
+ _Id = id;
+ }
+
+ inline void setName(const string& name)
+ {
+ _Name = name;
+ }
+
+ inline void setFrsMaterial(const FrsMaterial& iMaterial)
+ {
+ _FrsMaterial = new FrsMaterial(iMaterial);
+ }
private:
- BBox<Vec3r> _BBox;
- Id _Id;
- string _Name;
- FrsMaterial *_FrsMaterial;
+ BBox<Vec3r> _BBox;
+ Id _Id;
+ string _Name;
+ FrsMaterial *_FrsMaterial;
};
-#endif // REP_H
+#endif // __FREESTYLE_REP_H__