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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Rep.h')
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diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h
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+//
+// Filename : Rep.h
+// Author(s) : Stephane Grabli
+// Purpose : Base class for all shapes. Inherits from BasicObjects
+// for references counter management (addRef, release).
+// Date of creation : 25/01/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef REP_H
+# define REP_H
+
+# include "../system/BaseObject.h"
+# include "SceneVisitor.h"
+# include "../geometry/BBox.h"
+# include "../geometry/Geom.h"
+# include "../system/Precision.h"
+# include "FrsMaterial.h"
+# include "../system/Id.h"
+
+using namespace Geometry;
+
+class LIB_SCENE_GRAPH_EXPORT Rep : public BaseObject
+{
+public:
+
+ inline Rep() : BaseObject() {_Id = 0; _FrsMaterial=0;}
+ inline Rep(const Rep& iBrother)
+ : BaseObject()
+ {
+ _Id = iBrother._Id;
+ _Name = iBrother._Name;
+ if(0 == iBrother._FrsMaterial)
+ _FrsMaterial = 0;
+ else
+ _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial));
+
+ _BBox = iBrother.bbox();
+ }
+ inline void swap(Rep& ioOther){
+ std::swap(_BBox,ioOther._BBox);
+ std::swap(_Id, ioOther._Id);
+ std::swap(_Name, ioOther._Name);
+ std::swap(_FrsMaterial,ioOther._FrsMaterial);
+ }
+ Rep& operator=(const Rep& iBrother){
+ if(&iBrother != this){
+ _Id = iBrother._Id;
+ _Name = iBrother._Name;
+ if(0 == iBrother._FrsMaterial)
+ _FrsMaterial = 0;
+ else{
+ if(_FrsMaterial == 0){
+ _FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial);
+ }else{
+ (*_FrsMaterial)=(*(iBrother._FrsMaterial));
+ }
+ _BBox = iBrother.bbox();
+ }
+ }
+ return *this;
+ }
+ virtual ~Rep()
+ {
+ if(0 != _FrsMaterial)
+ {
+ delete _FrsMaterial;
+ _FrsMaterial = 0;
+ }
+ }
+
+ /*! Accept the corresponding visitor
+ * Must be overload by
+ * inherited classes
+ */
+ virtual void accept(SceneVisitor& v) {
+ if(_FrsMaterial)
+ v.visitFrsMaterial(*_FrsMaterial);
+ v.visitRep(*this);
+ }
+
+ /*! Computes the rep bounding box.
+ * Each Inherited rep must compute
+ * its bbox depending on the way the data
+ * are stored. So, each inherited class
+ * must overload this method
+ */
+ virtual void ComputeBBox() = 0;
+
+ /*! Returns the rep bounding box */
+ virtual const BBox<Vec3r>& bbox() const {return _BBox;}
+ inline Id getId() const {return _Id;}
+ inline const string& getName() const {return _Name;}
+ inline const FrsMaterial * frs_material() const {return _FrsMaterial;}
+
+ /*! Sets the Rep bounding box */
+ virtual void setBBox(const BBox<Vec3r>& iBox) {_BBox = iBox;}
+ inline void setId(const Id& id) {_Id = id;}
+ inline void setName(const string& name) {_Name = name;}
+ inline void setFrsMaterial(const FrsMaterial& iMaterial)
+ {
+ _FrsMaterial = new FrsMaterial(iMaterial);
+ }
+
+private:
+ BBox<Vec3r> _BBox;
+ Id _Id;
+ string _Name;
+ FrsMaterial *_FrsMaterial;
+};
+
+#endif // REP_H