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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/Rep.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/Rep.h | 173 |
1 files changed, 173 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/Rep.h b/source/blender/freestyle/intern/scene_graph/Rep.h new file mode 100644 index 00000000000..c1b29d3fceb --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/Rep.h @@ -0,0 +1,173 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_REP_H__ +#define __FREESTYLE_REP_H__ + +/** \file blender/freestyle/intern/scene_graph/Rep.h + * \ingroup freestyle + * \brief Base class for all shapes. Inherits from BasicObjects for references counter management (addRef, release). + * \author Stephane Grabli + * \date 25/01/2002 + */ + +#include "FrsMaterial.h" +#include "SceneVisitor.h" + +#include "../geometry/BBox.h" +#include "../geometry/Geom.h" + +#include "../system/BaseObject.h" +#include "../system/Id.h" +#include "../system/Precision.h" + +using namespace Geometry; + +class LIB_SCENE_GRAPH_EXPORT Rep : public BaseObject +{ +public: + inline Rep() : BaseObject() + { + _Id = 0; + _FrsMaterial = 0; + } + + inline Rep(const Rep& iBrother) : BaseObject() + { + _Id = iBrother._Id; + _Name = iBrother._Name; + if (0 == iBrother._FrsMaterial) + _FrsMaterial = 0; + else + _FrsMaterial = new FrsMaterial(*(iBrother._FrsMaterial)); + + _BBox = iBrother.bbox(); + } + + inline void swap(Rep& ioOther) + { + std::swap(_BBox,ioOther._BBox); + std::swap(_Id, ioOther._Id); + std::swap(_Name, ioOther._Name); + std::swap(_FrsMaterial,ioOther._FrsMaterial); + } + + Rep& operator=(const Rep& iBrother) + { + if (&iBrother != this) { + _Id = iBrother._Id; + _Name = iBrother._Name; + if (0 == iBrother._FrsMaterial) { + _FrsMaterial = 0; + } + else { + if (_FrsMaterial == 0) { + _FrsMaterial = new FrsMaterial(*iBrother._FrsMaterial); + } + else { + (*_FrsMaterial) = (*(iBrother._FrsMaterial)); + } + _BBox = iBrother.bbox(); + } + } + return *this; + } + + virtual ~Rep() + { + if (0 != _FrsMaterial) { + delete _FrsMaterial; + _FrsMaterial = 0; + } + } + + /*! Accept the corresponding visitor + * Must be overload by inherited classes + */ + virtual void accept(SceneVisitor& v) + { + if (_FrsMaterial) + v.visitFrsMaterial(*_FrsMaterial); + v.visitRep(*this); + } + + /*! Computes the rep bounding box. + * Each Inherited rep must compute its bbox depending on the way the data are stored. So, each inherited class + * must overload this method + */ + virtual void ComputeBBox() = 0; + + /*! Returns the rep bounding box */ + virtual const BBox<Vec3r>& bbox() const + { + return _BBox; + } + + inline Id getId() const + { + return _Id; + } + + inline const string& getName() const + { + return _Name; + } + + inline const FrsMaterial * frs_material() const + { + return _FrsMaterial; + } + + /*! Sets the Rep bounding box */ + virtual void setBBox(const BBox<Vec3r>& iBox) + { + _BBox = iBox; + } + + inline void setId(const Id& id) + { + _Id = id; + } + + inline void setName(const string& name) + { + _Name = name; + } + + inline void setFrsMaterial(const FrsMaterial& iMaterial) + { + _FrsMaterial = new FrsMaterial(iMaterial); + } + +private: + BBox<Vec3r> _BBox; + Id _Id; + string _Name; + FrsMaterial *_FrsMaterial; +}; + +#endif // __FREESTYLE_REP_H__ |