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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.cpp')
-rw-r--r--source/blender/freestyle/intern/scene_graph/TriangleRep.cpp114
1 files changed, 62 insertions, 52 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
index f73a8498714..01053561aae 100644
--- a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
@@ -1,59 +1,69 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
+/** \file blender/freestyle/intern/scene_graph/TriangleRep.cpp
+ * \ingroup freestyle
+ * \brief Class to define the represenation of a triangle
+ * \author Stephane Grabli
+ * \date 16/12/2002
+ */
#include "TriangleRep.h"
void TriangleRep::ComputeBBox()
{
- real XMax = _vertices[0][0];
- real YMax = _vertices[0][1];
- real ZMax = _vertices[0][2];
-
- real XMin = _vertices[0][0];
- real YMin = _vertices[0][1];
- real ZMin = _vertices[0][2];
-
- // parse all the coordinates to find
- // the XMax, YMax, ZMax
- for(int i=0; i<3; ++i)
- {
- // X
- if(_vertices[i][0] > XMax)
- XMax = _vertices[i][0];
- if(_vertices[i][0] < XMin)
- XMin = _vertices[i][0];
-
- // Y
- if(_vertices[i][1] > YMax)
- YMax = _vertices[i][1];
- if(_vertices[i][1] < YMin)
- YMin = _vertices[i][1];
-
- // Z
- if(_vertices[i][2] > ZMax)
- ZMax = _vertices[i][2];
- if(_vertices[i][2] < ZMin)
- ZMin = _vertices[i][2];
-
- }
-
- setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
+ real XMax = _vertices[0][0];
+ real YMax = _vertices[0][1];
+ real ZMax = _vertices[0][2];
+
+ real XMin = _vertices[0][0];
+ real YMin = _vertices[0][1];
+ real ZMin = _vertices[0][2];
+
+ // parse all the coordinates to find the XMax, YMax, ZMax
+ for (int i = 0; i < 3; ++i) {
+ // X
+ if (_vertices[i][0] > XMax)
+ XMax = _vertices[i][0];
+ if (_vertices[i][0] < XMin)
+ XMin = _vertices[i][0];
+
+ // Y
+ if (_vertices[i][1] > YMax)
+ YMax = _vertices[i][1];
+ if (_vertices[i][1] < YMin)
+ YMin = _vertices[i][1];
+
+ // Z
+ if (_vertices[i][2] > ZMax)
+ ZMax = _vertices[i][2];
+ if (_vertices[i][2] < ZMin)
+ ZMin = _vertices[i][2];
+ }
+
+ setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
}