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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.cpp')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/TriangleRep.cpp59
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
new file mode 100755
index 00000000000..215124b0676
--- /dev/null
+++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp
@@ -0,0 +1,59 @@
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#include "TriangleRep.h"
+
+void TriangleRep::ComputeBBox()
+{
+ real XMax = _vertices[0][0];
+ real YMax = _vertices[0][1];
+ real ZMax = _vertices[0][2];
+
+ real XMin = _vertices[0][0];
+ real YMin = _vertices[0][1];
+ real ZMin = _vertices[0][2];
+
+ // parse all the coordinates to find
+ // the XMax, YMax, ZMax
+ for(int i=0; i<3; ++i)
+ {
+ // X
+ if(_vertices[i][0] > XMax)
+ XMax = _vertices[i][0];
+ if(_vertices[i][0] < XMin)
+ XMin = _vertices[i][0];
+
+ // Y
+ if(_vertices[i][1] > YMax)
+ YMax = _vertices[i][1];
+ if(_vertices[i][1] < YMin)
+ YMin = _vertices[i][1];
+
+ // Z
+ if(_vertices[i][2] > ZMax)
+ ZMax = _vertices[i][2];
+ if(_vertices[i][2] < ZMin)
+ ZMin = _vertices[i][2];
+
+ }
+
+ SetBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax)));
+}