diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.cpp')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/TriangleRep.cpp | 114 |
1 files changed, 62 insertions, 52 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp index f73a8498714..01053561aae 100644 --- a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp +++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp @@ -1,59 +1,69 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/** \file blender/freestyle/intern/scene_graph/TriangleRep.cpp + * \ingroup freestyle + * \brief Class to define the represenation of a triangle + * \author Stephane Grabli + * \date 16/12/2002 + */ #include "TriangleRep.h" void TriangleRep::ComputeBBox() { - real XMax = _vertices[0][0]; - real YMax = _vertices[0][1]; - real ZMax = _vertices[0][2]; - - real XMin = _vertices[0][0]; - real YMin = _vertices[0][1]; - real ZMin = _vertices[0][2]; - - // parse all the coordinates to find - // the XMax, YMax, ZMax - for(int i=0; i<3; ++i) - { - // X - if(_vertices[i][0] > XMax) - XMax = _vertices[i][0]; - if(_vertices[i][0] < XMin) - XMin = _vertices[i][0]; - - // Y - if(_vertices[i][1] > YMax) - YMax = _vertices[i][1]; - if(_vertices[i][1] < YMin) - YMin = _vertices[i][1]; - - // Z - if(_vertices[i][2] > ZMax) - ZMax = _vertices[i][2]; - if(_vertices[i][2] < ZMin) - ZMin = _vertices[i][2]; - - } - - setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); + real XMax = _vertices[0][0]; + real YMax = _vertices[0][1]; + real ZMax = _vertices[0][2]; + + real XMin = _vertices[0][0]; + real YMin = _vertices[0][1]; + real ZMin = _vertices[0][2]; + + // parse all the coordinates to find the XMax, YMax, ZMax + for (int i = 0; i < 3; ++i) { + // X + if (_vertices[i][0] > XMax) + XMax = _vertices[i][0]; + if (_vertices[i][0] < XMin) + XMin = _vertices[i][0]; + + // Y + if (_vertices[i][1] > YMax) + YMax = _vertices[i][1]; + if (_vertices[i][1] < YMin) + YMin = _vertices[i][1]; + + // Z + if (_vertices[i][2] > ZMax) + ZMax = _vertices[i][2]; + if (_vertices[i][2] < ZMin) + ZMin = _vertices[i][2]; + } + + setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); } |