diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/TriangleRep.cpp | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp new file mode 100755 index 00000000000..f73a8498714 --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.cpp @@ -0,0 +1,59 @@ + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#include "TriangleRep.h" + +void TriangleRep::ComputeBBox() +{ + real XMax = _vertices[0][0]; + real YMax = _vertices[0][1]; + real ZMax = _vertices[0][2]; + + real XMin = _vertices[0][0]; + real YMin = _vertices[0][1]; + real ZMin = _vertices[0][2]; + + // parse all the coordinates to find + // the XMax, YMax, ZMax + for(int i=0; i<3; ++i) + { + // X + if(_vertices[i][0] > XMax) + XMax = _vertices[i][0]; + if(_vertices[i][0] < XMin) + XMin = _vertices[i][0]; + + // Y + if(_vertices[i][1] > YMax) + YMax = _vertices[i][1]; + if(_vertices[i][1] < YMin) + YMin = _vertices[i][1]; + + // Z + if(_vertices[i][2] > ZMax) + ZMax = _vertices[i][2]; + if(_vertices[i][2] < ZMin) + ZMin = _vertices[i][2]; + + } + + setBBox(BBox<Vec3r>(Vec3r(XMin, YMin, ZMin), Vec3r(XMax, YMax, ZMax))); +} |