diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/TriangleRep.h')
-rw-r--r-- | source/blender/freestyle/intern/scene_graph/TriangleRep.h | 228 |
1 files changed, 136 insertions, 92 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/TriangleRep.h b/source/blender/freestyle/intern/scene_graph/TriangleRep.h index 9d986857060..c65eee72e03 100644 --- a/source/blender/freestyle/intern/scene_graph/TriangleRep.h +++ b/source/blender/freestyle/intern/scene_graph/TriangleRep.h @@ -1,34 +1,39 @@ -// -// Filename : TriangleRep.h -// Author(s) : Stephane Grabli -// Purpose : Class to define the represenation of a triangle -// Date of creation : 16/12/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef TRIANGLEREP_H -# define TRIANGLEREP_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __FREESTYLE_TRIANGLE_REP_H__ +#define __FREESTYLE_TRIANGLE_REP_H__ + +/** \file blender/freestyle/intern/scene_graph/TriangleRep.h + * \ingroup freestyle + * \brief Class to define the represenation of a triangle + * \author Stephane Grabli + * \date 16/12/2002 + */ //! inherits from class Rep #include "Rep.h" @@ -37,70 +42,109 @@ class LIB_SCENE_GRAPH_EXPORT TriangleRep : public Rep { public: - - /*! Line description style */ - enum TRIANGLE_STYLE{FILL, LINES}; + /*! Line description style */ + enum TRIANGLE_STYLE { + FILL, + LINES, + }; + private: - TRIANGLE_STYLE _Style; - Vec3r _vertices[3]; - Vec3r _colors[3]; + TRIANGLE_STYLE _Style; + Vec3r _vertices[3]; + Vec3r _colors[3]; + public: - inline TriangleRep() : Rep() {_Style = FILL;} - - /*! Builds a triangle from 3 vertices - * v0 - * first vertex - * v1 - * second vertex - * v2 - * third vertex - */ - inline TriangleRep(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) - : Rep() - { - _vertices[0] = v0; - _vertices[1] = v1; - _vertices[2] = v2; - _Style = FILL; - } - inline TriangleRep( const Vec3r& v0, const Vec3r& c0, - const Vec3r& v1, const Vec3r& c1, - const Vec3r& v2, const Vec3r& c2) - : Rep() - { - _vertices[0] = v0; - _vertices[1] = v1; - _vertices[2] = v2; - _colors[0] = c0; - _colors[1] = c1; - _colors[2] = c2; - _Style = FILL; - } - - virtual ~TriangleRep() - {} - - /*! accessors */ - inline const TRIANGLE_STYLE style() const {return _Style;} - inline const Vec3r& vertex(int index) const {return _vertices[index];} - inline const Vec3r& color(int index) const {return _colors[index];} - /*! modifiers */ - inline void setStyle(const TRIANGLE_STYLE iStyle) {_Style = iStyle;} - inline void setVertex(int index, const Vec3r& iVertex) {_vertices[index] = iVertex;} - inline void setColor(int index, const Vec3r& iColor) {_colors[index] = iColor;} - inline void setVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) {_vertices[0] = v0; _vertices[1] = v1; _vertices[2] = v2;} - inline void setColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2) {_colors[0] = c0; _colors[1] = c1; _colors[2] = c2;} - - /*! Accept the corresponding visitor */ - virtual void accept(SceneVisitor& v) { - Rep::accept(v); - v.visitTriangleRep(*this); - } - - /*! Computes the triangle bounding box.*/ - virtual void ComputeBBox(); + inline TriangleRep() : Rep() + { + _Style = FILL; + } + + /*! Builds a triangle from 3 vertices + * v0 + * first vertex + * v1 + * second vertex + * v2 + * third vertex + */ + inline TriangleRep(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) : Rep() + { + _vertices[0] = v0; + _vertices[1] = v1; + _vertices[2] = v2; + _Style = FILL; + } + + inline TriangleRep(const Vec3r& v0, const Vec3r& c0, const Vec3r& v1, const Vec3r& c1, + const Vec3r& v2, const Vec3r& c2) + : Rep() + { + _vertices[0] = v0; + _vertices[1] = v1; + _vertices[2] = v2; + _colors[0] = c0; + _colors[1] = c1; + _colors[2] = c2; + _Style = FILL; + } + + virtual ~TriangleRep() {} + + /*! accessors */ + inline const TRIANGLE_STYLE style() const + { + return _Style; + } + + inline const Vec3r& vertex(int index) const + { + return _vertices[index]; + } + + inline const Vec3r& color(int index) const + { + return _colors[index]; + } + + /*! modifiers */ + inline void setStyle(const TRIANGLE_STYLE iStyle) + { + _Style = iStyle; + } + + inline void setVertex(int index, const Vec3r& iVertex) + { + _vertices[index] = iVertex; + } + + inline void setColor(int index, const Vec3r& iColor) + { + _colors[index] = iColor; + } + + inline void setVertices(const Vec3r& v0, const Vec3r& v1, const Vec3r& v2) + { + _vertices[0] = v0; + _vertices[1] = v1; + _vertices[2] = v2; + } + + inline void setColors(const Vec3r& c0, const Vec3r& c1, const Vec3r& c2) + { + _colors[0] = c0; + _colors[1] = c1; + _colors[2] = c2; + } + /*! Accept the corresponding visitor */ + virtual void accept(SceneVisitor& v) + { + Rep::accept(v); + v.visitTriangleRep(*this); + } + /*! Computes the triangle bounding box.*/ + virtual void ComputeBBox(); }; -#endif +#endif // __FREESTYLE_TRIANGLE_REP_H__ |