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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/VertexRep.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/VertexRep.h208
1 files changed, 131 insertions, 77 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/VertexRep.h b/source/blender/freestyle/intern/scene_graph/VertexRep.h
index 9e31b4b8ef9..7483806f1fe 100644
--- a/source/blender/freestyle/intern/scene_graph/VertexRep.h
+++ b/source/blender/freestyle/intern/scene_graph/VertexRep.h
@@ -1,87 +1,141 @@
-//
-// Filename : VertexRep.h
-// Author(s) : Stephane Grabli
-// Purpose : Class to define the representation of a vertex for
-// displaying purpose.
-// Date of creation : 03/04/2002
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef VERTEXREP_H
-# define VERTEXREP_H
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_VERTEX_REP_H__
+#define __FREESTYLE_VERTEX_REP_H__
+
+/** \file blender/freestyle/intern/scene_graph/VertexRep.h
+ * \ingroup freestyle
+ * \brief Class to define the representation of a vertex for displaying purpose.
+ * \author Stephane Grabli
+ * \date 03/04/2002
+ */
#include "Rep.h"
class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
{
public:
-
- inline VertexRep() : Rep() {_vid = 0;_PointSize = 0.f;}
- inline VertexRep(real x, real y, real z, int id = 0)
- : Rep()
- {
- _coordinates[0] = x;
- _coordinates[1] = y;
- _coordinates[2] = z;
-
- _vid = id;
- _PointSize = 0.f;
- }
-
- inline ~VertexRep() {}
-
- /*! Accept the corresponding visitor */
-
- virtual void accept(SceneVisitor& v) {
- Rep::accept(v);
- v.visitVertexRep(*this);
- }
-
- /*! Computes the rep bounding box.
- */
- virtual void ComputeBBox();
-
- /*! accessors */
- inline const int vid() const {return _vid;}
- inline const real * coordinates() const {return _coordinates;}
- inline real x() const {return _coordinates[0];}
- inline real y() const {return _coordinates[1];}
- inline real z() const {return _coordinates[2];}
- inline float pointSize() const {return _PointSize;}
-
- /*! modifiers */
- inline void setVid(int id) {_vid = id;}
- inline void setX(real x) {_coordinates[0] = x;}
- inline void setY(real y) {_coordinates[1] = y;}
- inline void setZ(real z) {_coordinates[2] = z;}
- inline void setCoordinates(real x, real y, real z) {_coordinates[0] = x;_coordinates[1] = y; _coordinates[2] = z;}
- inline void setPointSize(float iPointSize) {_PointSize = iPointSize;}
+ inline VertexRep() : Rep()
+ {
+ _vid = 0;
+ _PointSize = 0.0f;
+ }
+
+ inline VertexRep(real x, real y, real z, int id = 0) : Rep()
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+
+ _vid = id;
+ _PointSize = 0.0f;
+ }
+
+ inline ~VertexRep() {}
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v)
+ {
+ Rep::accept(v);
+ v.visitVertexRep(*this);
+ }
+
+ /*! Computes the rep bounding box. */
+ virtual void ComputeBBox();
+
+ /*! accessors */
+ inline const int vid() const
+ {
+ return _vid;
+ }
+
+ inline const real * coordinates() const
+ {
+ return _coordinates;
+ }
+
+ inline real x() const
+ {
+ return _coordinates[0];
+ }
+
+ inline real y() const
+ {
+ return _coordinates[1];
+ }
+
+ inline real z() const
+ {
+ return _coordinates[2];
+ }
+
+ inline float pointSize() const
+ {
+ return _PointSize;
+ }
+
+ /*! modifiers */
+ inline void setVid(int id)
+ {
+ _vid = id;
+ }
+
+ inline void setX(real x)
+ {
+ _coordinates[0] = x;
+ }
+
+ inline void setY(real y)
+ {
+ _coordinates[1] = y;
+ }
+
+ inline void setZ(real z)
+ {
+ _coordinates[2] = z;
+ }
+
+ inline void setCoordinates(real x, real y, real z)
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+ }
+
+ inline void setPointSize(float iPointSize)
+ {
+ _PointSize = iPointSize;
+ }
private:
- int _vid; // vertex id
- real _coordinates[3];
- float _PointSize;
+ int _vid; // vertex id
+ real _coordinates[3];
+ float _PointSize;
};
-#endif // VERTEXREP_H
+#endif // __FREESTYLE_VERTEX_REP_H__