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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/VertexRep.h')
-rw-r--r--source/blender/freestyle/intern/scene_graph/VertexRep.h201
1 files changed, 101 insertions, 100 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/VertexRep.h b/source/blender/freestyle/intern/scene_graph/VertexRep.h
index 8d3e66d7323..3831be3105a 100644
--- a/source/blender/freestyle/intern/scene_graph/VertexRep.h
+++ b/source/blender/freestyle/intern/scene_graph/VertexRep.h
@@ -26,107 +26,108 @@
namespace Freestyle {
-class VertexRep : public Rep
-{
-public:
- inline VertexRep() : Rep()
- {
- _vid = 0;
- _PointSize = 0.0f;
- }
-
- inline VertexRep(real x, real y, real z, int id = 0) : Rep()
- {
- _coordinates[0] = x;
- _coordinates[1] = y;
- _coordinates[2] = z;
-
- _vid = id;
- _PointSize = 0.0f;
- }
-
- inline ~VertexRep() {}
-
- /*! Accept the corresponding visitor */
- virtual void accept(SceneVisitor& v)
- {
- Rep::accept(v);
- v.visitVertexRep(*this);
- }
-
- /*! Computes the rep bounding box. */
- virtual void ComputeBBox();
-
- /*! accessors */
- inline const int vid() const
- {
- return _vid;
- }
-
- inline const real * coordinates() const
- {
- return _coordinates;
- }
-
- inline real x() const
- {
- return _coordinates[0];
- }
-
- inline real y() const
- {
- return _coordinates[1];
- }
-
- inline real z() const
- {
- return _coordinates[2];
- }
-
- inline float pointSize() const
- {
- return _PointSize;
- }
-
- /*! modifiers */
- inline void setVid(int id)
- {
- _vid = id;
- }
-
- inline void setX(real x)
- {
- _coordinates[0] = x;
- }
-
- inline void setY(real y)
- {
- _coordinates[1] = y;
- }
-
- inline void setZ(real z)
- {
- _coordinates[2] = z;
- }
-
- inline void setCoordinates(real x, real y, real z)
- {
- _coordinates[0] = x;
- _coordinates[1] = y;
- _coordinates[2] = z;
- }
-
- inline void setPointSize(float iPointSize)
- {
- _PointSize = iPointSize;
- }
-
-private:
- int _vid; // vertex id
- real _coordinates[3];
- float _PointSize;
+class VertexRep : public Rep {
+ public:
+ inline VertexRep() : Rep()
+ {
+ _vid = 0;
+ _PointSize = 0.0f;
+ }
+
+ inline VertexRep(real x, real y, real z, int id = 0) : Rep()
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+
+ _vid = id;
+ _PointSize = 0.0f;
+ }
+
+ inline ~VertexRep()
+ {
+ }
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor &v)
+ {
+ Rep::accept(v);
+ v.visitVertexRep(*this);
+ }
+
+ /*! Computes the rep bounding box. */
+ virtual void ComputeBBox();
+
+ /*! accessors */
+ inline const int vid() const
+ {
+ return _vid;
+ }
+
+ inline const real *coordinates() const
+ {
+ return _coordinates;
+ }
+
+ inline real x() const
+ {
+ return _coordinates[0];
+ }
+
+ inline real y() const
+ {
+ return _coordinates[1];
+ }
+
+ inline real z() const
+ {
+ return _coordinates[2];
+ }
+
+ inline float pointSize() const
+ {
+ return _PointSize;
+ }
+
+ /*! modifiers */
+ inline void setVid(int id)
+ {
+ _vid = id;
+ }
+
+ inline void setX(real x)
+ {
+ _coordinates[0] = x;
+ }
+
+ inline void setY(real y)
+ {
+ _coordinates[1] = y;
+ }
+
+ inline void setZ(real z)
+ {
+ _coordinates[2] = z;
+ }
+
+ inline void setCoordinates(real x, real y, real z)
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+ }
+
+ inline void setPointSize(float iPointSize)
+ {
+ _PointSize = iPointSize;
+ }
+
+ private:
+ int _vid; // vertex id
+ real _coordinates[3];
+ float _PointSize;
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_VERTEX_REP_H__
+#endif // __FREESTYLE_VERTEX_REP_H__