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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/VertexRep.h')
-rwxr-xr-x | source/blender/freestyle/intern/scene_graph/VertexRep.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/VertexRep.h b/source/blender/freestyle/intern/scene_graph/VertexRep.h new file mode 100755 index 00000000000..9dce7fbbe9c --- /dev/null +++ b/source/blender/freestyle/intern/scene_graph/VertexRep.h @@ -0,0 +1,87 @@ +// +// Filename : VertexRep.h +// Author(s) : Stephane Grabli +// Purpose : Class to define the representation of a vertex for +// displaying purpose. +// Date of creation : 03/04/2002 +// +/////////////////////////////////////////////////////////////////////////////// + + +// +// Copyright (C) : Please refer to the COPYRIGHT file distributed +// with this source distribution. +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +/////////////////////////////////////////////////////////////////////////////// + +#ifndef VERTEXREP_H +# define VERTEXREP_H + +#include "Rep.h" + +class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep +{ +public: + + inline VertexRep() : Rep() {_vid = 0;_PointSize = 0.f;} + inline VertexRep(real x, real y, real z, int id = 0) + : Rep() + { + _coordinates[0] = x; + _coordinates[1] = y; + _coordinates[2] = z; + + _vid = id; + _PointSize = 0.f; + } + + inline ~VertexRep() {} + + /*! Accept the corresponding visitor */ + + virtual void accept(SceneVisitor& v) { + Rep::accept(v); + v.visitVertexRep(*this); + } + + /*! Computes the rep bounding box. + */ + virtual void ComputeBBox(); + + /*! accessors */ + inline const int vid() const {return _vid;} + inline const real * coordinates() const {return _coordinates;} + inline real x() const {return _coordinates[0];} + inline real y() const {return _coordinates[1];} + inline real z() const {return _coordinates[2];} + inline float pointSize() const {return _PointSize;} + + /*! modifiers */ + inline void SetVid(int id) {_vid = id;} + inline void setX(real x) {_coordinates[0] = x;} + inline void setY(real y) {_coordinates[1] = y;} + inline void setZ(real z) {_coordinates[2] = z;} + inline void SetCoordinates(real x, real y, real z) {_coordinates[0] = x;_coordinates[1] = y; _coordinates[2] = z;} + inline void SetPointSize(float iPointSize) {_PointSize = iPointSize;} + +private: + int _vid; // vertex id + real _coordinates[3]; + float _PointSize; +}; + +#endif // VERTEXREP_H |