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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/VertexRep.h')
-rwxr-xr-xsource/blender/freestyle/intern/scene_graph/VertexRep.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/VertexRep.h b/source/blender/freestyle/intern/scene_graph/VertexRep.h
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+//
+// Filename : VertexRep.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define the representation of a vertex for
+// displaying purpose.
+// Date of creation : 03/04/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef VERTEXREP_H
+# define VERTEXREP_H
+
+#include "Rep.h"
+
+class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
+{
+public:
+
+ inline VertexRep() : Rep() {_vid = 0;_PointSize = 0.f;}
+ inline VertexRep(real x, real y, real z, int id = 0)
+ : Rep()
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+
+ _vid = id;
+ _PointSize = 0.f;
+ }
+
+ inline ~VertexRep() {}
+
+ /*! Accept the corresponding visitor */
+
+ virtual void accept(SceneVisitor& v) {
+ Rep::accept(v);
+ v.visitVertexRep(*this);
+ }
+
+ /*! Computes the rep bounding box.
+ */
+ virtual void ComputeBBox();
+
+ /*! accessors */
+ inline const int vid() const {return _vid;}
+ inline const real * coordinates() const {return _coordinates;}
+ inline real x() const {return _coordinates[0];}
+ inline real y() const {return _coordinates[1];}
+ inline real z() const {return _coordinates[2];}
+ inline float pointSize() const {return _PointSize;}
+
+ /*! modifiers */
+ inline void setVid(int id) {_vid = id;}
+ inline void setX(real x) {_coordinates[0] = x;}
+ inline void setY(real y) {_coordinates[1] = y;}
+ inline void setZ(real z) {_coordinates[2] = z;}
+ inline void setCoordinates(real x, real y, real z) {_coordinates[0] = x;_coordinates[1] = y; _coordinates[2] = z;}
+ inline void setPointSize(float iPointSize) {_PointSize = iPointSize;}
+
+private:
+ int _vid; // vertex id
+ real _coordinates[3];
+ float _PointSize;
+};
+
+#endif // VERTEXREP_H