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Diffstat (limited to 'source/blender/freestyle/intern/scene_graph/VertexRep.h')
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diff --git a/source/blender/freestyle/intern/scene_graph/VertexRep.h b/source/blender/freestyle/intern/scene_graph/VertexRep.h
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+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_VERTEX_REP_H__
+#define __FREESTYLE_VERTEX_REP_H__
+
+/** \file blender/freestyle/intern/scene_graph/VertexRep.h
+ * \ingroup freestyle
+ * \brief Class to define the representation of a vertex for displaying purpose.
+ * \author Stephane Grabli
+ * \date 03/04/2002
+ */
+
+#include "Rep.h"
+
+class LIB_SCENE_GRAPH_EXPORT VertexRep : public Rep
+{
+public:
+ inline VertexRep() : Rep()
+ {
+ _vid = 0;
+ _PointSize = 0.0f;
+ }
+
+ inline VertexRep(real x, real y, real z, int id = 0) : Rep()
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+
+ _vid = id;
+ _PointSize = 0.0f;
+ }
+
+ inline ~VertexRep() {}
+
+ /*! Accept the corresponding visitor */
+ virtual void accept(SceneVisitor& v)
+ {
+ Rep::accept(v);
+ v.visitVertexRep(*this);
+ }
+
+ /*! Computes the rep bounding box. */
+ virtual void ComputeBBox();
+
+ /*! accessors */
+ inline const int vid() const
+ {
+ return _vid;
+ }
+
+ inline const real * coordinates() const
+ {
+ return _coordinates;
+ }
+
+ inline real x() const
+ {
+ return _coordinates[0];
+ }
+
+ inline real y() const
+ {
+ return _coordinates[1];
+ }
+
+ inline real z() const
+ {
+ return _coordinates[2];
+ }
+
+ inline float pointSize() const
+ {
+ return _PointSize;
+ }
+
+ /*! modifiers */
+ inline void setVid(int id)
+ {
+ _vid = id;
+ }
+
+ inline void setX(real x)
+ {
+ _coordinates[0] = x;
+ }
+
+ inline void setY(real y)
+ {
+ _coordinates[1] = y;
+ }
+
+ inline void setZ(real z)
+ {
+ _coordinates[2] = z;
+ }
+
+ inline void setCoordinates(real x, real y, real z)
+ {
+ _coordinates[0] = x;
+ _coordinates[1] = y;
+ _coordinates[2] = z;
+ }
+
+ inline void setPointSize(float iPointSize)
+ {
+ _PointSize = iPointSize;
+ }
+
+private:
+ int _vid; // vertex id
+ real _coordinates[3];
+ float _PointSize;
+};
+
+#endif // __FREESTYLE_VERTEX_REP_H__