diff options
Diffstat (limited to 'source/blender/freestyle/intern/scene_graph')
3 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h index 5163a0af07e..d70794d9b78 100644 --- a/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h +++ b/source/blender/freestyle/intern/scene_graph/IndexedFaceSet.h @@ -42,7 +42,7 @@ class IndexedFaceSet : public Rep { }; /*! User-specified face and edge marks for feature edge detection */ - /* XXX Why in hel not use an enum here too? */ + /* XXX Why in hell not use an enum here too? */ typedef unsigned char FaceEdgeMark; static const FaceEdgeMark FACE_MARK = 1 << 0; static const FaceEdgeMark EDGE_MARK_V1V2 = 1 << 1; @@ -55,12 +55,12 @@ class IndexedFaceSet : public Rep { /*! Builds an indexed face set * iVertices * The array of object vertices 3D coordinates (for all faces). - * If iCopy != 0, the array is copied; you must desallocate iVertices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iVertices. Else you must not. * iVSize * The size of iVertices (must be a multiple of 3) * iNormals * The array of object normals 3D coordinates. - * If iCopy != 0, the array is copied; you must desallocate iNormals. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iNormals. Else you must not. * iNSize * The size of iNormals * iMaterials @@ -81,17 +81,17 @@ class IndexedFaceSet : public Rep { * - TRIANGLE_STRIP: the face indices describe a triangle strip * - TRIANGLE_FAN : the face indices describe a triangle fan * - TRIANGLES : the face indices describe single triangles - * If iCopy != 0, the array is copied; you must desallocate iFaceStyle. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iFaceStyle. Else you must not. * iVIndices, * Array of vertices indices. * The integers contained in this array must be multiple of 3. - * If iCopy != 0, the array is copied; you must desallocate iVIndices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iVIndices. Else you must not. * iVISize * The size of iVIndices. * iNIndices * Array of normals indices. * The integers contained in this array must be multiple of 3. - * If iCopy != 0, the array is copied; you must desallocate iNIndices. Else you must not. + * If iCopy != 0, the array is copied; you must deallocate iNIndices. Else you must not. * iNISize * The size of iNIndices * iMIndices @@ -167,8 +167,8 @@ class IndexedFaceSet : public Rep { return *this; } - /*! Desctructor - * desallocates all the resources + /*! Destructor + * deallocates all the resources */ virtual ~IndexedFaceSet(); diff --git a/source/blender/freestyle/intern/scene_graph/NodeGroup.h b/source/blender/freestyle/intern/scene_graph/NodeGroup.h index f40deb13a3e..5ef16255e46 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeGroup.h +++ b/source/blender/freestyle/intern/scene_graph/NodeGroup.h @@ -54,7 +54,7 @@ class NodeGroup : public Node { /*! Detaches all the children */ virtual void DetachChildren(); - /*! Detached the sepcified child */ + /*! Detached the specified child */ virtual void DetachChild(Node *iChild); /*! Retrieve children */ diff --git a/source/blender/freestyle/intern/scene_graph/NodeTransform.h b/source/blender/freestyle/intern/scene_graph/NodeTransform.h index c816d30c03b..ddae714f9d4 100644 --- a/source/blender/freestyle/intern/scene_graph/NodeTransform.h +++ b/source/blender/freestyle/intern/scene_graph/NodeTransform.h @@ -45,10 +45,10 @@ class NodeTransform : public NodeGroup { { } - /*! multiplys the current matrix by the x, y, z translation matrix. */ + /*! multiplies the current matrix by the x, y, z translation matrix. */ void Translate(real x, real y, real z); - /*! multiplys the current matrix by a rotation matrix + /*! multiplis the current matrix by a rotation matrix * iAngle * The rotation angle * x, y, z |