diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp index 96375407256..abe3871c395 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp @@ -89,10 +89,10 @@ int CalligraphicShader::shade(Stroke &ioStroke) const static const unsigned NB_VALUE_NOISE = 512; SpatialNoiseShader::SpatialNoiseShader( - float ioamount, float ixScale, int nbOctave, bool smooth, bool pureRandom) + float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom) : StrokeShader() { - _amount = ioamount; + _amount = iAmount; if (ixScale == 0) { _xScale = 0; } @@ -161,7 +161,7 @@ int SpatialNoiseShader::shade(Stroke &ioStroke) const // ///////////////////////////////////////// -SmoothingShader::SmoothingShader(int ionbIteration, +SmoothingShader::SmoothingShader(int iNbIteration, real iFactorPoint, real ifactorCurvature, real iFactorCurvatureDifference, @@ -171,7 +171,7 @@ SmoothingShader::SmoothingShader(int ionbIteration, real iCarricatureFactor) : StrokeShader() { - _nbIterations = ionbIteration; + _nbIterations = iNbIteration; _factorCurvature = ifactorCurvature; _factorCurvatureDifference = iFactorCurvatureDifference; _anisoNormal = iAnisoNormal; |