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Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 96375407256..abe3871c395 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -89,10 +89,10 @@ int CalligraphicShader::shade(Stroke &ioStroke) const
static const unsigned NB_VALUE_NOISE = 512;
SpatialNoiseShader::SpatialNoiseShader(
- float ioamount, float ixScale, int nbOctave, bool smooth, bool pureRandom)
+ float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom)
: StrokeShader()
{
- _amount = ioamount;
+ _amount = iAmount;
if (ixScale == 0) {
_xScale = 0;
}
@@ -161,7 +161,7 @@ int SpatialNoiseShader::shade(Stroke &ioStroke) const
//
/////////////////////////////////////////
-SmoothingShader::SmoothingShader(int ionbIteration,
+SmoothingShader::SmoothingShader(int iNbIteration,
real iFactorPoint,
real ifactorCurvature,
real iFactorCurvatureDifference,
@@ -171,7 +171,7 @@ SmoothingShader::SmoothingShader(int ionbIteration,
real iCarricatureFactor)
: StrokeShader()
{
- _nbIterations = ionbIteration;
+ _nbIterations = iNbIteration;
_factorCurvature = ifactorCurvature;
_factorCurvatureDifference = iFactorCurvatureDifference;
_anisoNormal = iAnisoNormal;