diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 50b55027de7..c3498003317 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -41,13 +41,13 @@ class CalligraphicShader : public StrokeShader { public: /*! Builds the shader. - * \param iMinThickness + * \param iMinThickness: * The minimum thickness in the direction perpandicular to the main direction. - * \param iMaxThickness + * \param iMaxThickness: * The maximum thickness in the main direction. - * \param iOrientation + * \param iOrientation: * The 2D vector giving the main direction. - * \param clamp + * \param clamp: * Tells ??? */ CalligraphicShader(real iMinThickness, real iMaxThickness, const Vec2f &iOrientation, bool clamp); @@ -74,15 +74,15 @@ class SpatialNoiseShader : public StrokeShader { public: /*! Builds the shader. - * \param iAmount + * \param iAmount: * The amplitude of the noise. - * \param ixScale + * \param ixScale: * The noise frequency - * \param nbOctave + * \param nbOctave: * The number of octaves - * \param smooth + * \param smooth: * If you want the noise to be smooth - * \param pureRandom + * \param pureRandom: * If you don't want any coherence */ SpatialNoiseShader(float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom); @@ -112,21 +112,21 @@ class SmoothingShader : public StrokeShader { public: /*! Builds the shader. - * \param iNbIteration + * \param iNbIteration: * The number of iterations. (400) - * \param iFactorPoint + * \param iFactorPoint: * 0 - * \param ifactorCurvature + * \param ifactorCurvature: * 0 - * \param iFactorCurvatureDifference + * \param iFactorCurvatureDifference: * 0.2 - * \param iAnisoPoint + * \param iAnisoPoint: * 0 - * \param iAnisNormal + * \param iAnisNormal: * 0 - * \param iAnisoCurvature + * \param iAnisoCurvature: * 0 - * \param icarricatureFactor + * \param icarricatureFactor: * 1 */ SmoothingShader(int iNbIteration, real iFactorPoint, real ifactorCurvature, real iFactorCurvatureDifference, |