Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 5209839a8e1..86bb696a031 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -28,8 +28,8 @@ namespace Freestyle {
/*! [ Thickness Shader ].
* Assigns thicknesses to the stroke vertices so that the stroke looks like made with a
- * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the
- * direction perpendicular to this one, and an interpolation inbetween.
+ * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinnest in the
+ * direction perpendicular to this one, and an interpolation in between.
*/
class CalligraphicShader : public StrokeShader {
public:
@@ -101,7 +101,7 @@ class SpatialNoiseShader : public StrokeShader {
};
/*! [ Geometry Shader ].
- * Smoothes the stroke.
+ * Smooths the stroke.
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
* use is anisotropic to prevent the diffusion across corners. \see \htmlonly <a