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Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h9
1 files changed, 5 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 1de10ccc641..0e14e4f3631 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -17,8 +17,9 @@
#ifndef __FREESTYLE_ADVANCED_STROKE_SHADERS_H__
#define __FREESTYLE_ADVANCED_STROKE_SHADERS_H__
-/** \file \ingroup freestyle
- * \brief Fredo's stroke shaders
+/** \file
+ * \ingroup freestyle
+ * \brief Fredo's stroke shaders
*/
#include "BasicStrokeShaders.h"
@@ -61,7 +62,7 @@ protected:
/*! [ Geometry Shader ].
* Spatial Noise stroke shader.
* Moves the vertices to make the stroke more noisy.
- * \see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly
+ * \see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly
*/
class SpatialNoiseShader : public StrokeShader
{
@@ -99,7 +100,7 @@ protected:
* (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
* to prevent the diffusion accross corners.
- * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
+ * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader
{