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Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 50b55027de7..c3498003317 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -41,13 +41,13 @@ class CalligraphicShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param iMinThickness
+ * \param iMinThickness:
* The minimum thickness in the direction perpandicular to the main direction.
- * \param iMaxThickness
+ * \param iMaxThickness:
* The maximum thickness in the main direction.
- * \param iOrientation
+ * \param iOrientation:
* The 2D vector giving the main direction.
- * \param clamp
+ * \param clamp:
* Tells ???
*/
CalligraphicShader(real iMinThickness, real iMaxThickness, const Vec2f &iOrientation, bool clamp);
@@ -74,15 +74,15 @@ class SpatialNoiseShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param iAmount
+ * \param iAmount:
* The amplitude of the noise.
- * \param ixScale
+ * \param ixScale:
* The noise frequency
- * \param nbOctave
+ * \param nbOctave:
* The number of octaves
- * \param smooth
+ * \param smooth:
* If you want the noise to be smooth
- * \param pureRandom
+ * \param pureRandom:
* If you don't want any coherence
*/
SpatialNoiseShader(float iAmount, float ixScale, int nbOctave, bool smooth, bool pureRandom);
@@ -112,21 +112,21 @@ class SmoothingShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param iNbIteration
+ * \param iNbIteration:
* The number of iterations. (400)
- * \param iFactorPoint
+ * \param iFactorPoint:
* 0
- * \param ifactorCurvature
+ * \param ifactorCurvature:
* 0
- * \param iFactorCurvatureDifference
+ * \param iFactorCurvatureDifference:
* 0.2
- * \param iAnisoPoint
+ * \param iAnisoPoint:
* 0
- * \param iAnisNormal
+ * \param iAnisNormal:
* 0
- * \param iAnisoCurvature
+ * \param iAnisoCurvature:
* 0
- * \param icarricatureFactor
+ * \param icarricatureFactor:
* 1
*/
SmoothingShader(int iNbIteration, real iFactorPoint, real ifactorCurvature, real iFactorCurvatureDifference,