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Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 17b180531a2..8f05db28194 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -27,9 +27,9 @@
namespace Freestyle {
/*! [ Thickness Shader ].
- * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a calligraphic tool.
- * i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one,
- * and an interpolation inbetween.
+ * Assigns thicknesses to the stroke vertices so that the stroke looks like made with a
+ * calligraphic tool. i.e. The stroke will be the thickest in a main direction, the thinest in the
+ * direction perpendicular to this one, and an interpolation inbetween.
*/
class CalligraphicShader : public StrokeShader {
public:
@@ -103,9 +103,9 @@ class SpatialNoiseShader : public StrokeShader {
/*! [ Geometry Shader ].
* Smoothes the stroke.
* (Moves the vertices to make the stroke smoother).
- * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
- * to prevent the diffusion accross corners.
- * \see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
+ * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we
+ * use is anisotropic to prevent the diffusion accross corners. \see \htmlonly <a
+ * href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
class SmoothingShader : public StrokeShader {
public: