diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r-- | source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h index 18472ff2c2a..a9ef49aa802 100644 --- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h +++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h @@ -37,7 +37,7 @@ namespace Freestyle { * i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one, * and an interpolation inbetween. */ -class LIB_STROKE_EXPORT CalligraphicShader : public StrokeShader +class CalligraphicShader : public StrokeShader { public: /*! Builds the shader. @@ -70,7 +70,7 @@ protected: * Moves the vertices to make the stroke more noisy. * @see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly */ -class LIB_STROKE_EXPORT SpatialNoiseShader : public StrokeShader +class SpatialNoiseShader : public StrokeShader { public: /*! Builds the shader. @@ -108,7 +108,7 @@ protected: * to prevent the diffusion accross corners. * @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly */ -class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader +class SmoothingShader : public StrokeShader { public: /*! Builds the shader. @@ -149,7 +149,7 @@ protected: real _carricatureFactor; }; -class LIB_STROKE_EXPORT Smoother +class Smoother { public: Smoother(Stroke &ioStroke); @@ -184,7 +184,7 @@ protected: bool _safeTest; }; -class LIB_STROKE_EXPORT Omitter : public Smoother +class Omitter : public Smoother { public: Omitter(Stroke &ioStroke); @@ -203,7 +203,7 @@ protected: }; /*! Omission shader */ -class LIB_STROKE_EXPORT OmissionShader : public StrokeShader +class OmissionShader : public StrokeShader { public: OmissionShader(real sizeWindow, real thrVari, real thrFlat, real lFlat); |