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Diffstat (limited to 'source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
index 18472ff2c2a..a9ef49aa802 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.h
@@ -37,7 +37,7 @@ namespace Freestyle {
* i.e. The stroke will be the thickest in a main direction, the thinest in the direction perpendicular to this one,
* and an interpolation inbetween.
*/
-class LIB_STROKE_EXPORT CalligraphicShader : public StrokeShader
+class CalligraphicShader : public StrokeShader
{
public:
/*! Builds the shader.
@@ -70,7 +70,7 @@ protected:
* Moves the vertices to make the stroke more noisy.
* @see \htmlonly <a href=noise/noise.html>noise/noise.html</a> \endhtmlonly
*/
-class LIB_STROKE_EXPORT SpatialNoiseShader : public StrokeShader
+class SpatialNoiseShader : public StrokeShader
{
public:
/*! Builds the shader.
@@ -108,7 +108,7 @@ protected:
* to prevent the diffusion accross corners.
* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/
-class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
+class SmoothingShader : public StrokeShader
{
public:
/*! Builds the shader.
@@ -149,7 +149,7 @@ protected:
real _carricatureFactor;
};
-class LIB_STROKE_EXPORT Smoother
+class Smoother
{
public:
Smoother(Stroke &ioStroke);
@@ -184,7 +184,7 @@ protected:
bool _safeTest;
};
-class LIB_STROKE_EXPORT Omitter : public Smoother
+class Omitter : public Smoother
{
public:
Omitter(Stroke &ioStroke);
@@ -203,7 +203,7 @@ protected:
};
/*! Omission shader */
-class LIB_STROKE_EXPORT OmissionShader : public StrokeShader
+class OmissionShader : public StrokeShader
{
public:
OmissionShader(real sizeWindow, real thrVari, real thrFlat, real lFlat);