diff options
Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp')
-rw-r--r-- | source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp index c801dc70114..75115b4abac 100644 --- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp +++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp @@ -373,7 +373,7 @@ int BezierCurveShader::shade(Stroke &stroke) const ++v; for (vend = stroke.strokeVerticesEnd(); v != vend; ++v) { if (!((fabs(v->x() - (previous)->x()) < M_EPSILON) && - ((fabs(v->y() - (previous)->y()) < M_EPSILON)))) { + (fabs(v->y() - (previous)->y()) < M_EPSILON))) { data.emplace_back(v->x(), v->y()); } previous = v; @@ -395,7 +395,7 @@ int BezierCurveShader::shade(Stroke &stroke) const p = segmentsVertices.begin(); ++p; for (pend = segmentsVertices.end(); p != pend; ++p) { - CurveVertices.push_back((*p)); + CurveVertices.push_back(*p); } } @@ -660,7 +660,7 @@ int TipRemoverShader::shade(Stroke &stroke) const vector<StrokeVertex *>::iterator sv, svend; for (sv = verticesToRemove.begin(), svend = verticesToRemove.end(); sv != svend; ++sv) { - stroke.RemoveVertex((*sv)); + stroke.RemoveVertex(*sv); } // Resample so that our new stroke have the same number of vertices than before |