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Diffstat (limited to 'source/blender/freestyle/intern/stroke/BasicStrokeShaders.h')
-rw-r--r--source/blender/freestyle/intern/stroke/BasicStrokeShaders.h62
1 files changed, 31 insertions, 31 deletions
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index 1cdc754d725..53e0d5b7175 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -61,7 +61,7 @@ class ConstantThicknessShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param thickness
+ * \param thickness:
* The thickness that must be assigned to the stroke.
*/
ConstantThicknessShader(float thickness) : StrokeShader()
@@ -121,9 +121,9 @@ class IncreasingThicknessShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param iThicknessMin
+ * \param iThicknessMin:
* The first thickness value.
- * \param iThicknessMax
+ * \param iThicknessMax:
* The second thickness value.
*/
IncreasingThicknessShader(float iThicknessMin, float iThicknessMax) : StrokeShader()
@@ -161,11 +161,11 @@ private:
public:
/*! Builds the shader.
- * \param iThicknessMin
+ * \param iThicknessMin:
* The first thickness value.
- * \param iThicknessMax
+ * \param iThicknessMax:
* The second thickness value.
- * \param iRatio
+ * \param iRatio:
* The ration thickness/length we don't want to exceed.
*/
ConstrainedIncreasingThicknessShader(float iThicknessMin, float iThicknessMax, float iRatio) : StrokeShader()
@@ -233,9 +233,9 @@ public:
ThicknessNoiseShader();
/*! Builds a Thickness Noise Shader
- * \param iAmplitude
+ * \param iAmplitude:
* The amplitude of the noise signal
- * \param iPeriod
+ * \param iPeriod:
* The period of the noise signal
*/
ThicknessNoiseShader(float iAmplitude, float iPeriod);
@@ -261,13 +261,13 @@ class ConstantColorShader : public StrokeShader
{
public:
/*! Builds the shader from a user-specified color.
- * \param iR
+ * \param iR:
* The red component
- * \param iG
+ * \param iG:
* The green component
- * \param iB
+ * \param iB:
* The blue component
- * \param iAlpha
+ * \param iAlpha:
* The alpha value
*/
ConstantColorShader(float iR, float iG, float iB, float iAlpha = 1.0f) : StrokeShader()
@@ -303,21 +303,21 @@ private:
public:
/*! Builds the shader from 2 user-specified colors.
- * \param iRm
+ * \param iRm:
* The first color red component
- * \param iGm
+ * \param iGm:
* The first color green component
- * \param iBm
+ * \param iBm:
* The first color blue component
- * \param iAlpham
+ * \param iAlpham:
* The first color alpha value
- * \param iRM
+ * \param iRM:
* The second color red component
- * \param iGM
+ * \param iGM:
* The second color green component
- * \param iBM
+ * \param iBM:
* The second color blue component
- * \param iAlphaM
+ * \param iAlphaM:
* The second color alpha value
*/
IncreasingColorShader(float iRm, float iGm, float iBm, float iAlpham,
@@ -379,9 +379,9 @@ public:
ColorNoiseShader();
/*! Builds a Color Noise Shader
- * \param iAmplitude
+ * \param iAmplitude:
* The amplitude of the noise signal
- * \param iPeriod
+ * \param iPeriod:
* The period of the noise signal
*/
ColorNoiseShader(float iAmplitude, float iPeriod);
@@ -409,7 +409,7 @@ private:
public:
/*! Builds the shader.
- * \param iAmount
+ * \param iAmount:
* The stretching amount value.
*/
BackboneStretcherShader(float iAmount = 2.0f) : StrokeShader()
@@ -437,7 +437,7 @@ private:
public:
/*! Builds the shader.
- * \param sampling
+ * \param sampling:
* The sampling to use for the stroke resampling
*/
SamplingShader(float sampling) : StrokeShader()
@@ -488,7 +488,7 @@ private:
public:
/*! Builds the shader.
- * \param error
+ * \param error:
* The error we're allowing for the approximation.
* This error is the max distance allowed between the new curve and the original geometry.
*/
@@ -519,7 +519,7 @@ private:
public:
/*! Builds the shader.
- * \param iError
+ * \param iError:
* The error we want our polygonal approximation to have with respect to the original geometry.
* The smaller, the closer the new stroke to the orinal one.
* This error corresponds to the maximum distance between the new stroke and the old one.
@@ -552,7 +552,7 @@ private:
public:
/*! Builds a Guiding Lines shader
- * \param iOffset
+ * \param iOffset:
* The line that replaces the stroke is initially in the middle of the initial stroke "bbox".
* iOffset is the value of the displacement which is applied to this line along its normal.
*/
@@ -577,7 +577,7 @@ class TipRemoverShader : public StrokeShader
{
public:
/*! Builds the shader.
- * \param tipLength
+ * \param tipLength:
* The length of the piece of stroke we want to remove at each extremity.
*/
TipRemoverShader (real tipLength);
@@ -609,7 +609,7 @@ private:
public:
/*! Builds the shader.
- * \param mtex
+ * \param mtex:
* The blender texture to use.
*/
BlenderTextureShader(MTex *mtex) : StrokeShader()
@@ -619,7 +619,7 @@ public:
}
/*! Builds the shader.
- * \param nodetree
+ * \param nodetree:
* A node tree (of new shading nodes) to define textures.
*/
BlenderTextureShader(bNodeTree *nodetree) : StrokeShader()
@@ -648,7 +648,7 @@ private:
public:
/*! Builds the shader.
- * \param id
+ * \param id:
* The number of the preset to use.
*/
StrokeTextureStepShader(float step) : StrokeShader()