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Diffstat (limited to 'source/blender/freestyle/intern/stroke/Canvas.h')
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.h383
1 files changed, 218 insertions, 165 deletions
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
index 707455c87f6..9931bf3c97e 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.h
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -1,52 +1,60 @@
-//
-// Filename : Canvas.h
-// Author(s) : Stephane Grabli
-// Purpose : Class to define a canvas designed to draw style modules
-// Date of creation : 20/10/2002
-//
-///////////////////////////////////////////////////////////////////////////////
-
-
-//
-// Copyright (C) : Please refer to the COPYRIGHT file distributed
-// with this source distribution.
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-//
-///////////////////////////////////////////////////////////////////////////////
-
-#ifndef CANVAS_H
-# define CANVAS_H
-
-# include <cstring>
-# include <deque>
-# include <vector>
-# include <map>
-# include "../system/FreestyleConfig.h"
-# include "StrokeLayer.h"
-# include "../geometry/BBox.h"
-# include "../geometry/Geom.h"
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_CANVAS_H__
+#define __FREESTYLE_CANVAS_H__
+
+/** \file blender/freestyle/intern/stroke/Canvas.h
+ * \ingroup freestyle
+ * \brief Class to define a canvas designed to draw style modules
+ * \author Stephane Grabli
+ * \date 20/10/2002
+ */
+
+#include <cstring>
+#include <deque>
+#include <map>
+#include <vector>
+
+#include "StrokeLayer.h"
+
+#include "../geometry/BBox.h"
+#include "../geometry/Geom.h"
+
+#include "../system/FreestyleConfig.h"
using namespace Geometry;
struct ltstr
{
- bool operator()(const char* s1, const char* s2) const
- {
- return strcmp(s1, s2) < 0;
- }
+ bool operator()(const char* s1, const char* s2) const
+ {
+ return strcmp(s1, s2) < 0;
+ }
};
class InformationMap;
@@ -64,133 +72,178 @@ class StyleModule;
/*! Class to define the canvas on which strokes are drawn.
* It's used to store state information about the drawing.
*/
-class LIB_STROKE_EXPORT Canvas
+class LIB_STROKE_EXPORT Canvas
{
public:
- /*! Returns a pointer on the Canvas instance */
- static Canvas * getInstance() {return _pInstance;}
- typedef std::map<const char*, ImagePyramid*, ltstr> mapsMap ;
- static const int NB_STEERABLE_VIEWMAP = 5;
+ /*! Returns a pointer on the Canvas instance */
+ static Canvas *getInstance()
+ {
+ return _pInstance;
+ }
+
+ typedef std::map<const char*, ImagePyramid*, ltstr> mapsMap;
+ static const int NB_STEERABLE_VIEWMAP = 5;
+
protected:
- static Canvas *_pInstance;
- std::deque<StrokeLayer*> _Layers;
- std::deque<StyleModule*> _StyleModules;
- FEdge *_SelectedFEdge;
-
- StrokeRenderer *_Renderer;
- StyleModule* _current_sm;
- mapsMap _maps;
- static const char * _MapsPath;
- SteerableViewMap *_steerableViewMap;
- bool _basic;
+ static Canvas *_pInstance;
+ std::deque<StrokeLayer*> _Layers;
+ std::deque<StyleModule*> _StyleModules;
+ FEdge *_SelectedFEdge;
+
+ StrokeRenderer *_Renderer;
+ StyleModule *_current_sm;
+ mapsMap _maps;
+ static const char *_MapsPath;
+ SteerableViewMap *_steerableViewMap;
+ bool _basic;
public:
- /* Builds the Canvas */
- Canvas();
- /* Copy constructor */
- Canvas(const Canvas& iBrother);
- /* Destructor */
- virtual ~Canvas();
-
- /* operations that need to be done before a draw */
- virtual void preDraw();
-
- /* Draw the canvas using the current shader */
- virtual void Draw();
-
- /* operations that need to be done after a draw */
- virtual void postDraw();
-
- /* Renders the created strokes */
- virtual void Render(const StrokeRenderer *iRenderer);
- /* Basic Renders the created strokes */
- virtual void RenderBasic(const StrokeRenderer *iRenderer);
- /* Renders a stroke */
- virtual void RenderStroke(Stroke *iStroke) = 0;
-
- /* init the canvas */
- virtual void init() = 0;
-
- /* Clears the Canvas (shaders stack, layers stack...)*/
- void Clear();
-
- /* Erases the layers */
- virtual void Erase();
-
- /* Reads a pixel area from the canvas */
- virtual void readColorPixels(int x, int y,int w, int h, RGBImage& oImage) const = 0;
- /* Reads a depth pixel area from the canvas */
- virtual void readDepthPixels(int x, int y,int w, int h, GrayImage& oImage) const = 0;
-
- /* update the canvas (display) */
- virtual void update() = 0;
-
- /* checks whether the canvas is empty or not */
- bool isEmpty() const {return (_Layers.empty());}
-
- /* Maps management */
- /*! Loads an image map. The map will be scaled
- * (without preserving the ratio in order
- * to fit the actual canvas size.)
- * The image must be a gray values image...
- * \param iFileName
- * The name of the image file
- * \param iMapName
- * The name that will be used to access
- * this image
- * \param iNbLevels
- * The number of levels in the map pyramid. (default = 4).
- * If iNbLevels == 0, the complete pyramid is built.
- */
- void loadMap(const char *iFileName, const char *iMapName, unsigned iNbLevels=4, float iSigma = 1.f);
-
- /*! Reads a pixel value in a map.
- * Returns a value between 0 and 1.
- * \param iMapName
- * The name of the map
- * \param level
- * The level of the pyramid from which the pixel must
- * be read.
- * \param x
- * The abscissa of the desired pixel specified in level0 coordinate
- * system. The origin is the lower left corner.
- * \param y
- * The ordinate of the desired pixel specified in level0 coordinate
- * system. The origin is the lower left corner.
- */
- float readMapPixel(const char *iMapName, int level, int x, int y);
-
- /*! Sets the steerable viewmap */
- void loadSteerableViewMap(SteerableViewMap * iSVM) {_steerableViewMap = iSVM;}
-
- /*! Returns the steerable VM */
- SteerableViewMap * getSteerableViewMap() {return _steerableViewMap;}
-
- /*! accessors */
- inline const FEdge * selectedFEdge() const {return _SelectedFEdge;}
- inline FEdge * selectedFEdge() {return _SelectedFEdge;}
- virtual int width() const = 0;
- virtual int height() const = 0;
- virtual BBox<Vec3r> scene3DBBox() const = 0;
- inline const StrokeRenderer * renderer() const {return _Renderer;}
- inline StyleModule* getCurrentStyleModule() { return _current_sm; }
- virtual bool getRecordFlag() const {return false;}
+ /* Builds the Canvas */
+ Canvas();
+ /* Copy constructor */
+ Canvas(const Canvas& iBrother);
+ /* Destructor */
+ virtual ~Canvas();
+
+ /* operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /* Draw the canvas using the current shader */
+ virtual void Draw();
+
+ /* operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /* Renders the created strokes */
+ virtual void Render(const StrokeRenderer *iRenderer);
+ /* Basic Renders the created strokes */
+ virtual void RenderBasic(const StrokeRenderer *iRenderer);
+ /* Renders a stroke */
+ virtual void RenderStroke(Stroke *iStroke) = 0;
+
+ /* init the canvas */
+ virtual void init() = 0;
+
+ /* Clears the Canvas (shaders stack, layers stack...) */
+ void Clear();
+
+ /* Erases the layers */
+ virtual void Erase();
+
+ /* Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x, int y,int w, int h, RGBImage& oImage) const = 0;
+ /* Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x, int y,int w, int h, GrayImage& oImage) const = 0;
+
+ /* update the canvas (display) */
+ virtual void update() = 0;
+
+ /* checks whether the canvas is empty or not */
+ bool isEmpty() const
+ {
+ return (_Layers.empty());
+ }
+
+ /* Maps management */
+ /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
+ * canvas size.).
+ * The image must be a gray values image...
+ * \param iFileName
+ * The name of the image file
+ * \param iMapName
+ * The name that will be used to access this image
+ * \param iNbLevels
+ * The number of levels in the map pyramid. (default = 4).
+ * If iNbLevels == 0, the complete pyramid is built.
+ */
+ void loadMap(const char *iFileName, const char *iMapName, unsigned iNbLevels = 4, float iSigma = 1.0f);
+
+ /*! Reads a pixel value in a map.
+ * Returns a value between 0 and 1.
+ * \param iMapName
+ * The name of the map
+ * \param level
+ * The level of the pyramid from which the pixel must be read.
+ * \param x
+ * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * \param y
+ * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ */
+ float readMapPixel(const char *iMapName, int level, int x, int y);
+
+ /*! Sets the steerable viewmap */
+ void loadSteerableViewMap(SteerableViewMap * iSVM)
+ {
+ _steerableViewMap = iSVM;
+ }
+
+ /*! Returns the steerable VM */
+ SteerableViewMap * getSteerableViewMap()
+ {
+ return _steerableViewMap;
+ }
+
+ /*! accessors */
+ inline const FEdge *selectedFEdge() const
+ {
+ return _SelectedFEdge;
+ }
+
+ inline FEdge *selectedFEdge()
+ {
+ return _SelectedFEdge;
+ }
+
+ virtual int width() const = 0;
+ virtual int height() const = 0;
+ virtual BBox<Vec3r> scene3DBBox() const = 0;
+
+ inline const StrokeRenderer *renderer() const
+ {
+ return _Renderer;
+ }
+
+ inline StyleModule *getCurrentStyleModule()
+ {
+ return _current_sm;
+ }
+
+ virtual bool getRecordFlag() const
+ {
+ return false;
+ }
+
int stroke_count;
- /*! modifiers */
- inline void setSelectedFEdge(FEdge *iFEdge) {_SelectedFEdge = iFEdge;}
- /*! inserts a shader at pos index+1 */
- void PushBackStyleModule(StyleModule *iStyleModule);
- void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
- void RemoveStyleModule(unsigned index);
- void SwapStyleModules(unsigned i1, unsigned i2);
- void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
- void setVisible(unsigned index, bool iVisible) ;
- //inline void setDensityMap(InformationMap<RGBImage>* iMap) {_DensityMap = iMap;}
- inline void AddLayer(StrokeLayer *iLayer) {_Layers.push_back(iLayer);}
- void resetModified(bool iMod=false);
- void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
- void setModified(unsigned index, bool b);
+ /*! modifiers */
+ inline void setSelectedFEdge(FEdge *iFEdge)
+ {
+ _SelectedFEdge = iFEdge;
+ }
+
+ /*! inserts a shader at pos index+1 */
+ void PushBackStyleModule(StyleModule *iStyleModule);
+ void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
+ void RemoveStyleModule(unsigned index);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
+ void setVisible(unsigned index, bool iVisible) ;
+
+#if 0
+ inline void setDensityMap(InformationMap<RGBImage> *iMap)
+ {
+ _DensityMap = iMap;
+ }
+#endif
+
+ inline void AddLayer(StrokeLayer *iLayer)
+ {
+ _Layers.push_back(iLayer);
+ }
+
+ void resetModified(bool iMod = false);
+ void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
+ void setModified(unsigned index, bool b);
};
-#endif // CANVAS_H
+#endif // __FREESTYLE_CANVAS_H__