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Diffstat (limited to 'source/blender/freestyle/intern/stroke/Canvas.h')
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.h363
1 files changed, 182 insertions, 181 deletions
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
index 9431b37395c..e059bb07eda 100644
--- a/source/blender/freestyle/intern/stroke/Canvas.h
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -35,19 +35,18 @@
#include "../system/FreestyleConfig.h"
#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
+# include "MEM_guardedalloc.h"
#endif
namespace Freestyle {
using namespace Geometry;
-struct ltstr
-{
- bool operator()(const char *s1, const char *s2) const
- {
- return strcmp(s1, s2) < 0;
- }
+struct ltstr {
+ bool operator()(const char *s1, const char *s2) const
+ {
+ return strcmp(s1, s2) < 0;
+ }
};
class InformationMap;
@@ -65,189 +64,191 @@ class StyleModule;
/*! Class to define the canvas on which strokes are drawn.
* It's used to store state information about the drawing.
*/
-class Canvas
-{
-public:
- /*! Returns a pointer on the Canvas instance */
- static Canvas *getInstance()
- {
- return _pInstance;
- }
-
- typedef std::map<const char *, ImagePyramid *, ltstr> mapsMap;
- static const int NB_STEERABLE_VIEWMAP = 5;
-
-protected:
- static Canvas *_pInstance;
- std::deque<StrokeLayer*> _Layers;
- std::deque<StyleModule*> _StyleModules;
- FEdge *_SelectedFEdge;
-
- StrokeRenderer *_Renderer;
- StyleModule *_current_sm;
- mapsMap _maps;
- static const char *_MapsPath;
- SteerableViewMap *_steerableViewMap;
- bool _basic;
- int stroke_count;
-
-public:
- /* Builds the Canvas */
- Canvas();
- /* Copy constructor */
- Canvas(const Canvas& iBrother);
- /* Destructor */
- virtual ~Canvas();
-
- /* operations that need to be done before a draw */
- virtual void preDraw();
-
- /* Draw the canvas using the current shader */
- virtual void Draw();
-
- /* operations that need to be done after a draw */
- virtual void postDraw();
-
- /* Renders the created strokes */
- virtual void Render(const StrokeRenderer *iRenderer);
- /* Basic Renders the created strokes */
- virtual void RenderBasic(const StrokeRenderer *iRenderer);
- /* Renders a stroke */
- virtual void RenderStroke(Stroke *iStroke) = 0;
-
- /* init the canvas */
- virtual void init() = 0;
-
- /* Clears the Canvas (shaders stack, layers stack...) */
- void Clear();
-
- /* Erases the layers */
- virtual void Erase();
-
- /* Reads a pixel area from the canvas */
- virtual void readColorPixels(int x, int y, int w, int h, RGBImage& oImage) const = 0;
- /* Reads a depth pixel area from the canvas */
- virtual void readDepthPixels(int x, int y, int w, int h, GrayImage& oImage) const = 0;
-
- /* update the canvas (display) */
- virtual void update() = 0;
-
- /* checks whether the canvas is empty or not */
- bool isEmpty() const
- {
- return (_Layers.empty());
- }
-
- /* Maps management */
- /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
- * canvas size.).
- * The image must be a gray values image...
- * \param iFileName:
- * The name of the image file
- * \param iMapName:
- * The name that will be used to access this image
- * \param iNbLevels:
- * The number of levels in the map pyramid. (default = 4).
- * If iNbLevels == 0, the complete pyramid is built.
- */
- void loadMap(const char *iFileName, const char *iMapName, unsigned iNbLevels = 4, float iSigma = 1.0f);
-
- /*! Reads a pixel value in a map.
- * Returns a value between 0 and 1.
- * \param iMapName:
- * The name of the map
- * \param level:
- * The level of the pyramid from which the pixel must be read.
- * \param x:
- * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
- * \param y:
- * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
- */
- float readMapPixel(const char *iMapName, int level, int x, int y);
-
- /*! Sets the steerable viewmap */
- void loadSteerableViewMap(SteerableViewMap *iSVM)
- {
- _steerableViewMap = iSVM;
- }
-
- /*! Returns the steerable VM */
- SteerableViewMap *getSteerableViewMap()
- {
- return _steerableViewMap;
- }
-
- /*! accessors */
- inline const FEdge *selectedFEdge() const
- {
- return _SelectedFEdge;
- }
-
- inline FEdge *selectedFEdge()
- {
- return _SelectedFEdge;
- }
-
- virtual int width() const = 0;
- virtual int height() const = 0;
- virtual BBox<Vec2i> border() const = 0;
- virtual BBox<Vec3r> scene3DBBox() const = 0;
-
- inline const StrokeRenderer *renderer() const
- {
- return _Renderer;
- }
-
- inline StyleModule *getCurrentStyleModule()
- {
- return _current_sm;
- }
-
- virtual bool getRecordFlag() const
- {
- return false;
- }
-
- inline int getStrokeCount() const
- {
- return stroke_count;
- }
-
- /*! modifiers */
- inline void setSelectedFEdge(FEdge *iFEdge)
- {
- _SelectedFEdge = iFEdge;
- }
-
- /*! inserts a shader at pos index+1 */
- void PushBackStyleModule(StyleModule *iStyleModule);
- void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
- void RemoveStyleModule(unsigned index);
- void SwapStyleModules(unsigned i1, unsigned i2);
- void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
- void setVisible(unsigned index, bool iVisible) ;
+class Canvas {
+ public:
+ /*! Returns a pointer on the Canvas instance */
+ static Canvas *getInstance()
+ {
+ return _pInstance;
+ }
+
+ typedef std::map<const char *, ImagePyramid *, ltstr> mapsMap;
+ static const int NB_STEERABLE_VIEWMAP = 5;
+
+ protected:
+ static Canvas *_pInstance;
+ std::deque<StrokeLayer *> _Layers;
+ std::deque<StyleModule *> _StyleModules;
+ FEdge *_SelectedFEdge;
+
+ StrokeRenderer *_Renderer;
+ StyleModule *_current_sm;
+ mapsMap _maps;
+ static const char *_MapsPath;
+ SteerableViewMap *_steerableViewMap;
+ bool _basic;
+ int stroke_count;
+
+ public:
+ /* Builds the Canvas */
+ Canvas();
+ /* Copy constructor */
+ Canvas(const Canvas &iBrother);
+ /* Destructor */
+ virtual ~Canvas();
+
+ /* operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /* Draw the canvas using the current shader */
+ virtual void Draw();
+
+ /* operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /* Renders the created strokes */
+ virtual void Render(const StrokeRenderer *iRenderer);
+ /* Basic Renders the created strokes */
+ virtual void RenderBasic(const StrokeRenderer *iRenderer);
+ /* Renders a stroke */
+ virtual void RenderStroke(Stroke *iStroke) = 0;
+
+ /* init the canvas */
+ virtual void init() = 0;
+
+ /* Clears the Canvas (shaders stack, layers stack...) */
+ void Clear();
+
+ /* Erases the layers */
+ virtual void Erase();
+
+ /* Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const = 0;
+ /* Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const = 0;
+
+ /* update the canvas (display) */
+ virtual void update() = 0;
+
+ /* checks whether the canvas is empty or not */
+ bool isEmpty() const
+ {
+ return (_Layers.empty());
+ }
+
+ /* Maps management */
+ /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
+ * canvas size.).
+ * The image must be a gray values image...
+ * \param iFileName:
+ * The name of the image file
+ * \param iMapName:
+ * The name that will be used to access this image
+ * \param iNbLevels:
+ * The number of levels in the map pyramid. (default = 4).
+ * If iNbLevels == 0, the complete pyramid is built.
+ */
+ void loadMap(const char *iFileName,
+ const char *iMapName,
+ unsigned iNbLevels = 4,
+ float iSigma = 1.0f);
+
+ /*! Reads a pixel value in a map.
+ * Returns a value between 0 and 1.
+ * \param iMapName:
+ * The name of the map
+ * \param level:
+ * The level of the pyramid from which the pixel must be read.
+ * \param x:
+ * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * \param y:
+ * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ */
+ float readMapPixel(const char *iMapName, int level, int x, int y);
+
+ /*! Sets the steerable viewmap */
+ void loadSteerableViewMap(SteerableViewMap *iSVM)
+ {
+ _steerableViewMap = iSVM;
+ }
+
+ /*! Returns the steerable VM */
+ SteerableViewMap *getSteerableViewMap()
+ {
+ return _steerableViewMap;
+ }
+
+ /*! accessors */
+ inline const FEdge *selectedFEdge() const
+ {
+ return _SelectedFEdge;
+ }
+
+ inline FEdge *selectedFEdge()
+ {
+ return _SelectedFEdge;
+ }
+
+ virtual int width() const = 0;
+ virtual int height() const = 0;
+ virtual BBox<Vec2i> border() const = 0;
+ virtual BBox<Vec3r> scene3DBBox() const = 0;
+
+ inline const StrokeRenderer *renderer() const
+ {
+ return _Renderer;
+ }
+
+ inline StyleModule *getCurrentStyleModule()
+ {
+ return _current_sm;
+ }
+
+ virtual bool getRecordFlag() const
+ {
+ return false;
+ }
+
+ inline int getStrokeCount() const
+ {
+ return stroke_count;
+ }
+
+ /*! modifiers */
+ inline void setSelectedFEdge(FEdge *iFEdge)
+ {
+ _SelectedFEdge = iFEdge;
+ }
+
+ /*! inserts a shader at pos index+1 */
+ void PushBackStyleModule(StyleModule *iStyleModule);
+ void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
+ void RemoveStyleModule(unsigned index);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
+ void setVisible(unsigned index, bool iVisible);
#if 0
- inline void setDensityMap(InformationMap<RGBImage> *iMap)
- {
- _DensityMap = iMap;
- }
+ inline void setDensityMap(InformationMap<RGBImage> *iMap)
+ {
+ _DensityMap = iMap;
+ }
#endif
- inline void AddLayer(StrokeLayer *iLayer)
- {
- _Layers.push_back(iLayer);
- }
+ inline void AddLayer(StrokeLayer *iLayer)
+ {
+ _Layers.push_back(iLayer);
+ }
- void resetModified(bool iMod = false);
- void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
- void setModified(unsigned index, bool b);
+ void resetModified(bool iMod = false);
+ void causalStyleModules(std::vector<unsigned> &vec, unsigned index = 0);
+ void setModified(unsigned index, bool b);
#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Canvas")
+ MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Canvas")
#endif
};
} /* namespace Freestyle */
-#endif // __FREESTYLE_CANVAS_H__
+#endif // __FREESTYLE_CANVAS_H__