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Diffstat (limited to 'source/blender/freestyle/intern/stroke/Canvas.h')
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diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
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+//
+// Filename : Canvas.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a canvas designed to draw style modules
+// Date of creation : 20/10/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef CANVAS_H
+# define CANVAS_H
+
+# include <cstring>
+# include <deque>
+# include <vector>
+# include <map>
+# include "../system/FreestyleConfig.h"
+# include "StrokeLayer.h"
+# include "../geometry/BBox.h"
+# include "../geometry/Geom.h"
+
+using namespace Geometry;
+
+struct ltstr
+{
+ bool operator()(const char* s1, const char* s2) const
+ {
+ return strcmp(s1, s2) < 0;
+ }
+};
+
+class InformationMap;
+class StrokeRenderer;
+class ViewMap;
+class ViewEdge;
+class FEdge;
+class RGBImage;
+class GrayImage;
+class QImage;
+class ImagePyramid;
+class SteerableViewMap;
+class StyleModule;
+
+/*! Class to define the canvas on which strokes are drawn.
+ * It's used to store state information about the drawing.
+ */
+class LIB_STROKE_EXPORT Canvas
+{
+public:
+ /*! Returns a pointer on the Canvas instance */
+ static Canvas * getInstance() {return _pInstance;}
+ typedef std::map<const char*, ImagePyramid*, ltstr> mapsMap ;
+ static const int NB_STEERABLE_VIEWMAP = 5;
+protected:
+ static Canvas *_pInstance;
+ std::deque<StrokeLayer*> _Layers;
+ std::deque<StyleModule*> _StyleModules;
+ FEdge *_SelectedFEdge;
+
+ StrokeRenderer *_Renderer;
+ StyleModule* _current_sm;
+ mapsMap _maps;
+ static const char * _MapsPath;
+ SteerableViewMap *_steerableViewMap;
+ bool _basic;
+
+public:
+ /* Builds the Canvas */
+ Canvas();
+ /* Copy constructor */
+ Canvas(const Canvas& iBrother);
+ /* Destructor */
+ virtual ~Canvas();
+
+ /* operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /* Draw the canvas using the current shader */
+ virtual void Draw();
+
+ /* operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /* Renders the created strokes */
+ virtual void Render(const StrokeRenderer *iRenderer);
+ /* Basic Renders the created strokes */
+ virtual void RenderBasic(const StrokeRenderer *iRenderer);
+ /* Renders a stroke */
+ virtual void RenderStroke(Stroke *iStroke) = 0;
+
+ /* init the canvas */
+ virtual void init() = 0;
+
+ /* Clears the Canvas (shaders stack, layers stack...)*/
+ void Clear();
+
+ /* Erases the layers */
+ virtual void Erase();
+
+ /* Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x, int y,int w, int h, RGBImage& oImage) const = 0;
+ /* Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x, int y,int w, int h, GrayImage& oImage) const = 0;
+
+ /* update the canvas (display) */
+ virtual void update() = 0;
+
+ /* checks whether the canvas is empty or not */
+ bool isEmpty() const {return (_Layers.empty());}
+
+ /* Maps management */
+ /*! Loads an image map. The map will be scaled
+ * (without preserving the ratio in order
+ * to fit the actual canvas size.)
+ * The image must be a gray values image...
+ * \param iFileName
+ * The name of the image file
+ * \param iMapName
+ * The name that will be used to access
+ * this image
+ * \param iNbLevels
+ * The number of levels in the map pyramid. (default = 4).
+ * If iNbLevels == 0, the complete pyramid is built.
+ */
+ void loadMap(const char *iFileName, const char *iMapName, unsigned iNbLevels=4, float iSigma = 1.f);
+
+ /*! Reads a pixel value in a map.
+ * Returns a value between 0 and 1.
+ * \param iMapName
+ * The name of the map
+ * \param level
+ * The level of the pyramid from which the pixel must
+ * be read.
+ * \param x
+ * The abscissa of the desired pixel specified in level0 coordinate
+ * system. The origin is the lower left corner.
+ * \param y
+ * The ordinate of the desired pixel specified in level0 coordinate
+ * system. The origin is the lower left corner.
+ */
+ float readMapPixel(const char *iMapName, int level, int x, int y);
+
+ /*! Sets the steerable viewmap */
+ void loadSteerableViewMap(SteerableViewMap * iSVM) {_steerableViewMap = iSVM;}
+
+ /*! Returns the steerable VM */
+ SteerableViewMap * getSteerableViewMap() {return _steerableViewMap;}
+
+ /*! accessors */
+ inline const FEdge * selectedFEdge() const {return _SelectedFEdge;}
+ inline FEdge * selectedFEdge() {return _SelectedFEdge;}
+ virtual int width() const = 0;
+ virtual int height() const = 0;
+ virtual BBox<Vec3r> scene3DBBox() const = 0;
+ inline const StrokeRenderer * renderer() const {return _Renderer;}
+ inline StyleModule* getCurrentStyleModule() { return _current_sm; }
+ virtual bool getRecordFlag() const {return false;}
+ int stroke_count;
+
+ /*! modifiers */
+ inline void setSelectedFEdge(FEdge *iFEdge) {_SelectedFEdge = iFEdge;}
+ /*! inserts a shader at pos index+1 */
+ void PushBackStyleModule(StyleModule *iStyleModule);
+ void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
+ void RemoveStyleModule(unsigned index);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
+ void setVisible(unsigned index, bool iVisible) ;
+ //inline void setDensityMap(InformationMap<RGBImage>* iMap) {_DensityMap = iMap;}
+ inline void AddLayer(StrokeLayer *iLayer) {_Layers.push_back(iLayer);}
+ void resetModified(bool iMod=false);
+ void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
+ void setModified(unsigned index, bool b);
+};
+
+#endif // CANVAS_H