Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Canvas.h')
-rw-r--r--source/blender/freestyle/intern/stroke/Canvas.h249
1 files changed, 249 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Canvas.h b/source/blender/freestyle/intern/stroke/Canvas.h
new file mode 100644
index 00000000000..9931bf3c97e
--- /dev/null
+++ b/source/blender/freestyle/intern/stroke/Canvas.h
@@ -0,0 +1,249 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_CANVAS_H__
+#define __FREESTYLE_CANVAS_H__
+
+/** \file blender/freestyle/intern/stroke/Canvas.h
+ * \ingroup freestyle
+ * \brief Class to define a canvas designed to draw style modules
+ * \author Stephane Grabli
+ * \date 20/10/2002
+ */
+
+#include <cstring>
+#include <deque>
+#include <map>
+#include <vector>
+
+#include "StrokeLayer.h"
+
+#include "../geometry/BBox.h"
+#include "../geometry/Geom.h"
+
+#include "../system/FreestyleConfig.h"
+
+using namespace Geometry;
+
+struct ltstr
+{
+ bool operator()(const char* s1, const char* s2) const
+ {
+ return strcmp(s1, s2) < 0;
+ }
+};
+
+class InformationMap;
+class StrokeRenderer;
+class ViewMap;
+class ViewEdge;
+class FEdge;
+class RGBImage;
+class GrayImage;
+class QImage;
+class ImagePyramid;
+class SteerableViewMap;
+class StyleModule;
+
+/*! Class to define the canvas on which strokes are drawn.
+ * It's used to store state information about the drawing.
+ */
+class LIB_STROKE_EXPORT Canvas
+{
+public:
+ /*! Returns a pointer on the Canvas instance */
+ static Canvas *getInstance()
+ {
+ return _pInstance;
+ }
+
+ typedef std::map<const char*, ImagePyramid*, ltstr> mapsMap;
+ static const int NB_STEERABLE_VIEWMAP = 5;
+
+protected:
+ static Canvas *_pInstance;
+ std::deque<StrokeLayer*> _Layers;
+ std::deque<StyleModule*> _StyleModules;
+ FEdge *_SelectedFEdge;
+
+ StrokeRenderer *_Renderer;
+ StyleModule *_current_sm;
+ mapsMap _maps;
+ static const char *_MapsPath;
+ SteerableViewMap *_steerableViewMap;
+ bool _basic;
+
+public:
+ /* Builds the Canvas */
+ Canvas();
+ /* Copy constructor */
+ Canvas(const Canvas& iBrother);
+ /* Destructor */
+ virtual ~Canvas();
+
+ /* operations that need to be done before a draw */
+ virtual void preDraw();
+
+ /* Draw the canvas using the current shader */
+ virtual void Draw();
+
+ /* operations that need to be done after a draw */
+ virtual void postDraw();
+
+ /* Renders the created strokes */
+ virtual void Render(const StrokeRenderer *iRenderer);
+ /* Basic Renders the created strokes */
+ virtual void RenderBasic(const StrokeRenderer *iRenderer);
+ /* Renders a stroke */
+ virtual void RenderStroke(Stroke *iStroke) = 0;
+
+ /* init the canvas */
+ virtual void init() = 0;
+
+ /* Clears the Canvas (shaders stack, layers stack...) */
+ void Clear();
+
+ /* Erases the layers */
+ virtual void Erase();
+
+ /* Reads a pixel area from the canvas */
+ virtual void readColorPixels(int x, int y,int w, int h, RGBImage& oImage) const = 0;
+ /* Reads a depth pixel area from the canvas */
+ virtual void readDepthPixels(int x, int y,int w, int h, GrayImage& oImage) const = 0;
+
+ /* update the canvas (display) */
+ virtual void update() = 0;
+
+ /* checks whether the canvas is empty or not */
+ bool isEmpty() const
+ {
+ return (_Layers.empty());
+ }
+
+ /* Maps management */
+ /*! Loads an image map. The map will be scaled (without preserving the ratio in order to fit the actual
+ * canvas size.).
+ * The image must be a gray values image...
+ * \param iFileName
+ * The name of the image file
+ * \param iMapName
+ * The name that will be used to access this image
+ * \param iNbLevels
+ * The number of levels in the map pyramid. (default = 4).
+ * If iNbLevels == 0, the complete pyramid is built.
+ */
+ void loadMap(const char *iFileName, const char *iMapName, unsigned iNbLevels = 4, float iSigma = 1.0f);
+
+ /*! Reads a pixel value in a map.
+ * Returns a value between 0 and 1.
+ * \param iMapName
+ * The name of the map
+ * \param level
+ * The level of the pyramid from which the pixel must be read.
+ * \param x
+ * The abscissa of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ * \param y
+ * The ordinate of the desired pixel specified in level0 coordinate system. The origin is the lower left corner.
+ */
+ float readMapPixel(const char *iMapName, int level, int x, int y);
+
+ /*! Sets the steerable viewmap */
+ void loadSteerableViewMap(SteerableViewMap * iSVM)
+ {
+ _steerableViewMap = iSVM;
+ }
+
+ /*! Returns the steerable VM */
+ SteerableViewMap * getSteerableViewMap()
+ {
+ return _steerableViewMap;
+ }
+
+ /*! accessors */
+ inline const FEdge *selectedFEdge() const
+ {
+ return _SelectedFEdge;
+ }
+
+ inline FEdge *selectedFEdge()
+ {
+ return _SelectedFEdge;
+ }
+
+ virtual int width() const = 0;
+ virtual int height() const = 0;
+ virtual BBox<Vec3r> scene3DBBox() const = 0;
+
+ inline const StrokeRenderer *renderer() const
+ {
+ return _Renderer;
+ }
+
+ inline StyleModule *getCurrentStyleModule()
+ {
+ return _current_sm;
+ }
+
+ virtual bool getRecordFlag() const
+ {
+ return false;
+ }
+
+ int stroke_count;
+
+ /*! modifiers */
+ inline void setSelectedFEdge(FEdge *iFEdge)
+ {
+ _SelectedFEdge = iFEdge;
+ }
+
+ /*! inserts a shader at pos index+1 */
+ void PushBackStyleModule(StyleModule *iStyleModule);
+ void InsertStyleModule(unsigned index, StyleModule *iStyleModule);
+ void RemoveStyleModule(unsigned index);
+ void SwapStyleModules(unsigned i1, unsigned i2);
+ void ReplaceStyleModule(unsigned index, StyleModule *iStyleModule);
+ void setVisible(unsigned index, bool iVisible) ;
+
+#if 0
+ inline void setDensityMap(InformationMap<RGBImage> *iMap)
+ {
+ _DensityMap = iMap;
+ }
+#endif
+
+ inline void AddLayer(StrokeLayer *iLayer)
+ {
+ _Layers.push_back(iLayer);
+ }
+
+ void resetModified(bool iMod = false);
+ void causalStyleModules(std::vector<unsigned>& vec, unsigned index = 0);
+ void setModified(unsigned index, bool b);
+};
+
+#endif // __FREESTYLE_CANVAS_H__