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Diffstat (limited to 'source/blender/freestyle/intern/stroke/Curve.cpp')
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.cpp47
1 files changed, 24 insertions, 23 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.cpp b/source/blender/freestyle/intern/stroke/Curve.cpp
index f7309252aaf..a0709b0e2be 100644
--- a/source/blender/freestyle/intern/stroke/Curve.cpp
+++ b/source/blender/freestyle/intern/stroke/Curve.cpp
@@ -253,12 +253,18 @@ FEdge *CurvePoint::getFEdge(Interface0D &inter)
if (G.debug & G_DEBUG_FREESTYLE) {
printf("__A 0x%p p (%f, %f)\n", __A, __A->getPoint2D().x(), __A->getPoint2D().y());
printf("__B 0x%p p (%f, %f)\n", __B, __B->getPoint2D().x(), __B->getPoint2D().y());
- printf("iVertexB->A() 0x%p p (%f, %f)\n", iVertexB->A(), iVertexB->A()->getPoint2D().x(),
- iVertexB->A()->getPoint2D().y());
- printf("iVertexB->B() 0x%p p (%f, %f)\n", iVertexB->B(), iVertexB->B()->getPoint2D().x(),
- iVertexB->B()->getPoint2D().y());
+ printf("iVertexB->A() 0x%p p (%f, %f)\n",
+ iVertexB->A(),
+ iVertexB->A()->getPoint2D().x(),
+ iVertexB->A()->getPoint2D().y());
+ printf("iVertexB->B() 0x%p p (%f, %f)\n",
+ iVertexB->B(),
+ iVertexB->B()->getPoint2D().x(),
+ iVertexB->B()->getPoint2D().y());
printf("_t2d %f p (%f, %f)\n", _t2d, getPoint2D().x(), getPoint2D().y());
- printf("iVertexB->t2d() %f p (%f, %f)\n", iVertexB->t2d(), iVertexB->getPoint2D().x(),
+ printf("iVertexB->t2d() %f p (%f, %f)\n",
+ iVertexB->t2d(),
+ iVertexB->getPoint2D().x(),
iVertexB->getPoint2D().y());
}
#endif
@@ -315,7 +321,6 @@ float CurvePoint::shape_importance() const
return __A->shape_importance();
}
-
const unsigned CurvePoint::qi() const
{
if (__A == 0)
@@ -404,18 +409,18 @@ real CurvePoint::z_discontinuity() const
#if 0
float CurvePoint::local_average_depth() const
{
- return local_average_depth_function<CurvePoint >(this);
+ return local_average_depth_function<CurvePoint>(this);
}
float CurvePoint::local_depth_variance() const
{
- return local_depth_variance_function<CurvePoint >(this);
+ return local_depth_variance_function<CurvePoint>(this);
}
real CurvePoint::local_average_density(float sigma) const
{
//return local_average_density<CurvePoint >(this);
- return density_function<CurvePoint >(this);
+ return density_function<CurvePoint>(this);
}
Vec3r shaded_color() const;
@@ -484,7 +489,7 @@ real CurvePoint::curvatureFredo() const
return ((1 - _t2d) * __A->curvatureFredo() + _t2d * __B->curvatureFredo());
}
-Vec2d CurvePoint::directionFredo () const
+Vec2d CurvePoint::directionFredo() const
{
if (__A == 0)
return __B->directionFredo();
@@ -676,10 +681,9 @@ Vec3r Curve::orientation2d(point_iterator it) const
return (*it)->orientation2d();
}
-template <class BaseVertex>
-Vec3r Curve::orientation2d(int iCombination) const
+template<class BaseVertex> Vec3r Curve::orientation2d(int iCombination) const
{
- return edge_orientation2d_function<Curve >(this, iCombination);
+ return edge_orientation2d_function<Curve>(this, iCombination);
}
Vec3r Curve::orientation3d(point_iterator it) const
@@ -689,7 +693,7 @@ Vec3r Curve::orientation3d(point_iterator it) const
Vec3r Curve::orientation3d(int iCombination) const
{
- return edge_orientation3d_function<Curve >(this, iCombination);
+ return edge_orientation3d_function<Curve>(this, iCombination);
}
real curvature2d(point_iterator it) const
@@ -702,7 +706,7 @@ real curvature2d(int iCombination = 0) const;
Material Curve::material() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
- const Material& mat = (*v)->material();
+ const Material &mat = (*v)->material();
for (; v != vend; ++v) {
if ((*v)->material() != mat)
Exception::raiseException();
@@ -747,7 +751,7 @@ bool Curve::occluders_empty() const
return empty;
}
-const Polygon3r& occludee() const
+const Polygon3r &occludee() const
{
return *(_FEdgeA->aFace());
}
@@ -789,7 +793,6 @@ int Curve::shape_id() const
return id.first;
}
-
const SShape *Curve::shape() const
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end();
@@ -801,14 +804,12 @@ const SShape *Curve::shape() const
return sshape;
}
-
occluder_container::const_iterator Curve::occluders_begin() const
{
const_vertex_iterator v = vertices_begin();
return (*v)->occluders_begin();
}
-
occluder_container::const_iterator Curve::occluders_end() const
{
const_vertex_iterator v = vertices_end();
@@ -835,7 +836,7 @@ float Curve::local_average_depth(int iCombination) const
return local_average_depth_edge_function<Curve>(this, iCombination);
}
-float Curve::local_depth_variance(int iCombination ) const
+float Curve::local_depth_variance(int iCombination) const
{
return local_depth_variance_edge_function<Curve>(this, iCombination);
# if 0
@@ -846,7 +847,7 @@ float Curve::local_depth_variance(int iCombination ) const
# endif
}
-real Curve::local_average_density(float sigma, int iCombination ) const
+real Curve::local_average_density(float sigma, int iCombination) const
{
return density_edge_function<Curve>(this, iCombination);
# if 0
@@ -860,7 +861,7 @@ real Curve::local_average_density(float sigma, int iCombination ) const
/* UNUSED */
// #define EPS_CURVA_DIR 0.01
-void Curve::computeCurvatureAndOrientation ()
+void Curve::computeCurvatureAndOrientation()
{
const_vertex_iterator v = vertices_begin(), vend = vertices_end(), v2, prevV, v0;
Vec2d p0, p1, p2;
@@ -874,7 +875,7 @@ void Curve::computeCurvatureAndOrientation ()
p1 = Vec2d(p[0], p[1]);
Vec2d prevDir(p1 - p0);
- for (; v! = vend; ++v) {
+ for (; v ! = vend; ++v) {
v2 = v;
++v2;
if (v2 == vend)