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+//
+// Filename : Curve.h
+// Author(s) : Stephane Grabli
+// Purpose : Class to define a container for curves
+// Date of creation : 11/01/2003
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef CURVE_H
+# define CURVE_H
+
+# include <deque>
+# include "../system/BaseIterator.h"
+# include "../geometry/Geom.h"
+//# include "../scene_graph/Material.h"
+# include "../view_map/Silhouette.h"
+# include "../view_map/SilhouetteGeomEngine.h"
+# include "../view_map/Interface0D.h"
+# include "../view_map/Interface1D.h"
+
+using namespace std;
+using namespace Geometry;
+
+ /**********************************/
+ /* */
+ /* */
+ /* CurvePoint */
+ /* */
+ /* */
+ /**********************************/
+
+/*! Class to represent a point of a curve.
+ * A CurvePoint can be any point of a 1D curve
+ * (it doesn't have to be a vertex of the curve).
+ * Any Interface1D is built upon ViewEdges, themselves
+ * built upon FEdges. Therefore, a curve is basically
+ * a polyline made of a list SVertex.
+ * Thus, a CurvePoint is built by lineraly interpolating
+ * two SVertex.
+ * CurvePoint can be used as virtual points while
+ * querying 0D information along a curve at a given resolution.
+ */
+class LIB_STROKE_EXPORT CurvePoint : public Interface0D
+{
+public: // Implementation of Interface0D
+ /*! Returns the string "CurvePoint"*/
+ virtual string getExactTypeName() const {
+ return "CurvePoint";
+ }
+
+ // Data access methods
+ /*! Returns the 3D X coordinate of the point */
+ virtual real getX() const {
+ return _Point3d.x();
+ }
+ /*! Returns the 3D Y coordinate of the point */
+ virtual real getY() const {
+ return _Point3d.y();
+ }
+ /*! Returns the 3D Z coordinate of the point */
+ virtual real getZ() const {
+ return _Point3d.z();
+ }
+ /*! Returns the 3D point. */
+ virtual Vec3f getPoint3D() const {
+ return _Point3d;
+ }
+ /*! Returns the projected 3D X coordinate of the point */
+ virtual real getProjectedX() const {
+ return _Point2d.x();
+ }
+ /*! Returns the projected 3D Y coordinate of the point */
+ virtual real getProjectedY() const {
+ return _Point2d.y();
+ }
+ /*! Returns the projected 3D Z coordinate of the point */
+ virtual real getProjectedZ() const {
+ return _Point2d.z();
+ }
+ /*! Returns the 2D point. */
+ virtual Vec2f getPoint2D() const {
+ return Vec2f((float)_Point2d.x(),(float)_Point2d.y());
+ }
+
+ virtual FEdge* getFEdge(Interface0D& inter);
+ /*! Returns the CurvePoint's Id */
+ virtual Id getId() const {
+ Id id;
+ if(_t2d == 0)
+ return __A->getId();
+ else if(_t2d == 1)
+ return __B->getId();
+ return id;
+ }
+ /*! Returns the CurvePoint's Nature */
+ virtual Nature::VertexNature getNature() const {
+ Nature::VertexNature nature = Nature::POINT;
+ if(_t2d == 0)
+ nature |= __A->getNature();
+ else if(_t2d == 1)
+ nature |= __B->getNature();
+ return nature;
+ }
+
+ /*! Cast the Interface0D in SVertex if it can be. */
+ virtual SVertex * castToSVertex(){
+ if(_t2d == 0)
+ return __A;
+ else if(_t2d == 1)
+ return __B;
+ return Interface0D::castToSVertex();
+ }
+
+ /*! Cast the Interface0D in ViewVertex if it can be. */
+ virtual ViewVertex * castToViewVertex(){
+ if(_t2d == 0)
+ return __A->castToViewVertex();
+ else if(_t2d == 1)
+ return __B->castToViewVertex();
+ return Interface0D::castToViewVertex();
+ }
+
+ /*! Cast the Interface0D in NonTVertex if it can be. */
+ virtual NonTVertex * castToNonTVertex(){
+ if(_t2d == 0)
+ return __A->castToNonTVertex();
+ else if(_t2d == 1)
+ return __B->castToNonTVertex();
+ return Interface0D::castToNonTVertex();
+ }
+
+ /*! Cast the Interface0D in TVertex if it can be. */
+ virtual TVertex * castToTVertex(){
+ if(_t2d == 0)
+ return __A->castToTVertex();
+ else if(_t2d == 1)
+ return __B->castToTVertex();
+ return Interface0D::castToTVertex();
+ }
+public:
+ typedef SVertex vertex_type;
+protected:
+ SVertex *__A;
+ SVertex *__B;
+ float _t2d;
+ //float _t3d;
+ Vec3r _Point2d;
+ Vec3r _Point3d;
+public:
+ /*! Defult Constructor. */
+ CurvePoint();
+ /*! Builds a CurvePoint from two SVertex and an interpolation
+ * parameter.
+ * \param iA
+ * The first SVertex
+ * \param iB
+ * The second SVertex
+ * \param t2d
+ * A 2D interpolation parameter
+ * used to linearly interpolate \a iA and \a iB
+ */
+ CurvePoint(SVertex *iA, SVertex *iB, float t2d) ;
+ /*! Builds a CurvePoint from two CurvePoint and an interpolation parameter.
+ * \param iA
+ * The first CurvePoint
+ * \param iB
+ * The second CurvePoint
+ * \param t2d
+ * The 2D interpolation parameter used
+ * to linearly interpolate \a iA and \a iB.
+ */
+ CurvePoint(CurvePoint *iA, CurvePoint *iB, float t2d) ;
+ // CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d) ;
+ /*! Copy Constructor. */
+ CurvePoint(const CurvePoint& iBrother) ;
+ /*! Operator = */
+ CurvePoint& operator=(const CurvePoint& iBrother) ;
+ /*! Destructor */
+ virtual ~CurvePoint() {}
+ /*! Operator == */
+ bool operator==(const CurvePoint& b){
+ return ((__A==b.__A) && (__B==b.__B) && (_t2d==b._t2d));
+ }
+
+ /* accessors */
+ /*! Returns the first SVertex upon which
+ * the CurvePoint is built. */
+ inline SVertex * A() {return __A;}
+ /*! Returns the second SVertex upon which
+ * the CurvePoint is built. */
+ inline SVertex * B() {return __B;}
+ /*! Returns the interpolation parameter. */
+ inline float t2d() const {return _t2d;}
+ //inline const float t3d() const {return _t3d;}
+
+ /* modifiers */
+ /*! Sets the first SVertex upon which to build
+ * the CurvePoint.
+ */
+ inline void SetA(SVertex *iA) {__A = iA;}
+ /*! Sets the second SVertex upon which to build
+ * the CurvePoint.
+ */
+ inline void SetB(SVertex *iB) {__B = iB;}
+ /*! Sets the 2D interpolation parameter to use.
+ */
+ inline void SetT2d(float t) {_t2d = t;}
+ //inline void SetT3d(float t) {_t3d = t;}
+
+ /* Information access interface */
+
+ FEdge *fedge() ;
+ inline const Vec3r& point2d() const {return _Point2d;}
+ inline const Vec3r& point3d() const {return _Point3d;}
+ Vec3r normal() const ;
+ //Material material() const ;
+ // Id shape_id() const ;
+ const SShape * shape() const ;
+ // float shape_importance() const ;
+
+ //const unsigned qi() const ;
+ occluder_container::const_iterator occluders_begin() const ;
+ occluder_container::const_iterator occluders_end() const ;
+ bool occluders_empty() const ;
+ int occluders_size() const ;
+ const Polygon3r& occludee() const ;
+ const SShape * occluded_shape() const ;
+ const bool occludee_empty() const ;
+ real z_discontinuity() const ;
+ // float local_average_depth() const ;
+ // float local_depth_variance() const ;
+ // real local_average_density(float sigma = 2.3f) const ;
+ // Vec3r shaded_color() const ;
+// Vec3r orientation2d() const ;
+// Vec3r orientation3d() const ;
+ // // real curvature2d() const {return viewedge()->curvature2d((_VertexA->point2d()+_VertexB->point2d())/2.0);}
+ // Vec3r curvature2d_as_vector() const ;
+ // /*! angle in radians */
+ // real curvature2d_as_angle() const ;
+
+ real curvatureFredo () const;
+ Vec2d directionFredo () const;
+};
+
+
+ /**********************************/
+ /* */
+ /* */
+ /* Curve */
+ /* */
+ /* */
+ /**********************************/
+
+namespace CurveInternal {
+ class CurvePoint_const_traits;
+ class CurvePoint_nonconst_traits;
+ template<class Traits> class __point_iterator;
+ class CurvePointIterator;
+} // end of namespace CurveInternal
+
+/*! Base class for curves made of CurvePoints.
+ * SVertex is the type of the initial curve vertices.
+ * A Chain is a specialization of a Curve.
+ */
+class LIB_STROKE_EXPORT Curve : public Interface1D
+{
+public:
+ typedef CurvePoint Vertex;
+ typedef CurvePoint Point;
+ typedef Point point_type;
+ typedef Vertex vertex_type;
+ typedef deque<Vertex*> vertex_container;
+
+ /* Iterator to iterate over a vertex edges */
+
+ typedef CurveInternal::__point_iterator<CurveInternal::CurvePoint_nonconst_traits > point_iterator;
+ typedef CurveInternal::__point_iterator<CurveInternal::CurvePoint_const_traits > const_point_iterator;
+ typedef point_iterator vertex_iterator ;
+ typedef const_point_iterator const_vertex_iterator ;
+
+protected:
+ vertex_container _Vertices;
+ double _Length;
+ Id _Id;
+ unsigned _nSegments; // number of segments
+
+public:
+ /*! Default Constructor. */
+ Curve() {_Length = 0;_Id = 0;_nSegments=0;}
+ /*! Builds a Curve from its id */
+ Curve(const Id& id) {_Length = 0;_Id = id;_nSegments=0;}
+ /*! Copy Constructor. */
+ Curve(const Curve& iBrother) {_Length = iBrother._Length;_Vertices = iBrother._Vertices;_Id=iBrother._Id;_nSegments=0;}
+ /*! Destructor. */
+ virtual ~Curve() ;
+
+ /*
+ fredo's curvature storage
+ */
+ void computeCurvatureAndOrientation ();
+
+ /*! Adds a single vertex (CurvePoint) at the end of the Curve */
+ inline void push_vertex_back(Vertex *iVertex)
+ {
+ if(!_Vertices.empty())
+ {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.back()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex * new_vertex = new Vertex(*iVertex);
+ _Vertices.push_back(new_vertex);
+ }
+ /*! Adds a single vertex (SVertex) at the end of the Curve */
+ inline void push_vertex_back(SVertex *iVertex)
+ {
+ if(!_Vertices.empty())
+ {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.back()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(iVertex, 0,0);
+ _Vertices.push_back(new_vertex);
+ }
+ /*! Adds a single vertex (CurvePoint) at the front of the Curve */
+ inline void push_vertex_front(Vertex *iVertex)
+ {
+ if(!_Vertices.empty())
+ {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.front()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex * new_vertex = new Vertex(*iVertex);
+ _Vertices.push_front(new_vertex);
+ }
+ /*! Adds a single vertex (SVertex) at the front of the Curve */
+ inline void push_vertex_front(SVertex *iVertex)
+ {
+ if(!_Vertices.empty())
+ {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.front()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(iVertex, 0,0);
+ _Vertices.push_front(new_vertex);
+ }
+ /*! Returns true is the Curve doesn't have any Vertex yet. */
+ inline bool empty() const {return _Vertices.empty();}
+ /*! Returns the 2D length of the Curve.*/
+ inline real getLength2D() const {return _Length;}
+ /*! Returns the Id of the 1D element .*/
+ virtual Id getId() const {
+ return _Id;
+ }
+ /*! Returns the number of segments in the
+ * oplyline constituing the Curve.
+ */
+ inline unsigned int nSegments() const {return _nSegments;}
+
+ inline void setId(const Id& id){_Id = id;}
+ /* Information access interface */
+
+
+ //inline Vec3r shaded_color(int iCombination = 0) const ;
+ // inline Vec3r orientation2d(point_iterator it) const ;
+ //Vec3r orientation2d(int iCombination = 0) const ;
+ // Vec3r orientation3d(point_iterator it) const ;
+ //Vec3r orientation3d(int iCombination = 0) const ;
+ // real curvature2d(point_iterator it) const {return (*it)->curvature2d();}
+ // real curvature2d(int iCombination = 0) const ;
+ //Material material() const ;
+ //int qi() const ;
+ // occluder_container::const_iterator occluders_begin() const ;
+ // occluder_container::const_iterator occluders_end() const ;
+ //int occluders_size() const;
+ //bool occluders_empty() const ;
+ // const Polygon3r& occludee() const {return *(_FEdgeA->aFace());}
+ //const SShape * occluded_shape() const;
+ //const bool occludee_empty() const ;
+ //real z_discontinuity(int iCombination = 0) const ;
+ // int shape_id() const ;
+ //const SShape * shape() const ;
+ //float shape_importance(int iCombination=0) const ;
+ //float local_average_depth(int iCombination = 0) const;
+ //float local_depth_variance(int iCombination = 0) const ;
+ //real local_average_density(float sigma = 2.3f, int iCombination = 0) const ;
+ //Vec3r curvature2d_as_vector(int iCombination=0) const ;
+ /*! angle in radians */
+ //real curvature2d_as_angle(int iCombination=0) const ;
+
+ /* advanced iterators access */
+ point_iterator points_begin(float step = 0);
+ const_point_iterator points_begin(float step = 0) const;
+ point_iterator points_end(float step = 0);
+ const_point_iterator points_end(float step = 0) const;
+
+ // methods given for convenience */
+ point_iterator vertices_begin();
+ const_point_iterator vertices_begin() const;
+ point_iterator vertices_end();
+ const_point_iterator vertices_end() const;
+
+ // specialized iterators access
+ CurveInternal::CurvePointIterator curvePointsBegin(float t=0.f);
+ CurveInternal::CurvePointIterator curvePointsEnd(float t=0.f);
+
+ CurveInternal::CurvePointIterator curveVerticesBegin();
+ CurveInternal::CurvePointIterator curveVerticesEnd();
+
+ // Iterators access
+ /*! Returns an Interface0DIterator pointing onto
+ * the first vertex of the Curve and that can iterate
+ * over the \a vertices of the Curve.
+ */
+ virtual Interface0DIterator verticesBegin();
+ /*! Returns an Interface0DIterator pointing after
+ * the last vertex of the Curve and that can iterate
+ * over the \a vertices of the Curve.
+ */
+ virtual Interface0DIterator verticesEnd();
+ /*! Returns an Interface0DIterator pointing onto
+ * the first point of the Curve and that can iterate
+ * over the \a points of the Curve at any resolution.
+ * At each iteration a virtual temporary CurvePoint
+ * is created.
+ */
+ virtual Interface0DIterator pointsBegin(float t=0.f);
+ /*! Returns an Interface0DIterator pointing after
+ * the last point of the Curve and that can iterate
+ * over the \a points of the Curve at any resolution.
+ * At each iteration a virtual temporary CurvePoint
+ * is created.
+ */
+ virtual Interface0DIterator pointsEnd(float t=0.f);
+};
+
+
+
+#endif