Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/freestyle/intern/stroke/Curve.h')
-rw-r--r--source/blender/freestyle/intern/stroke/Curve.h589
1 files changed, 589 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/stroke/Curve.h b/source/blender/freestyle/intern/stroke/Curve.h
new file mode 100644
index 00000000000..f451d83d65b
--- /dev/null
+++ b/source/blender/freestyle/intern/stroke/Curve.h
@@ -0,0 +1,589 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __FREESTYLE_CURVE_H__
+#define __FREESTYLE_CURVE_H__
+
+/** \file blender/freestyle/intern/stroke/Curve.h
+ * \ingroup freestyle
+ * \brief Class to define a container for curves
+ * \author Stephane Grabli
+ * \date 11/01/2003
+ */
+
+#include <deque>
+
+#include "../geometry/Geom.h"
+
+//#include "../scene_graph/FrsMaterial.h"
+
+#include "../view_map/Interface0D.h"
+#include "../view_map/Interface1D.h"
+#include "../view_map/Silhouette.h"
+#include "../view_map/SilhouetteGeomEngine.h"
+
+#include "../system/BaseIterator.h"
+
+using namespace std;
+using namespace Geometry;
+
+/**********************************/
+/* */
+/* */
+/* CurvePoint */
+/* */
+/* */
+/**********************************/
+
+/*! Class to represent a point of a curve.
+ * A CurvePoint can be any point of a 1D curve (it doesn't have to be a vertex of the curve).
+ * Any Interface1D is built upon ViewEdges, themselves built upon FEdges. Therefore, a curve is basically
+ * a polyline made of a list SVertex.
+ * Thus, a CurvePoint is built by lineraly interpolating two SVertex.
+ * CurvePoint can be used as virtual points while querying 0D information along a curve at a given resolution.
+ */
+class LIB_STROKE_EXPORT CurvePoint : public Interface0D
+{
+public: // Implementation of Interface0D
+ /*! Returns the string "CurvePoint"*/
+ virtual string getExactTypeName() const
+ {
+ return "CurvePoint";
+ }
+
+ // Data access methods
+ /*! Returns the 3D X coordinate of the point */
+ virtual real getX() const
+ {
+ return _Point3d.x();
+ }
+
+ /*! Returns the 3D Y coordinate of the point */
+ virtual real getY() const
+ {
+ return _Point3d.y();
+ }
+
+ /*! Returns the 3D Z coordinate of the point */
+ virtual real getZ() const
+ {
+ return _Point3d.z();
+ }
+
+ /*! Returns the 3D point. */
+ virtual Vec3f getPoint3D() const
+ {
+ return _Point3d;
+ }
+
+ /*! Returns the projected 3D X coordinate of the point */
+ virtual real getProjectedX() const
+ {
+ return _Point2d.x();
+ }
+
+ /*! Returns the projected 3D Y coordinate of the point */
+ virtual real getProjectedY() const
+ {
+ return _Point2d.y();
+ }
+
+ /*! Returns the projected 3D Z coordinate of the point */
+ virtual real getProjectedZ() const
+ {
+ return _Point2d.z();
+ }
+
+ /*! Returns the 2D point. */
+ virtual Vec2f getPoint2D() const
+ {
+ return Vec2f((float)_Point2d.x(), (float)_Point2d.y());
+ }
+
+ virtual FEdge* getFEdge(Interface0D& inter);
+
+ /*! Returns the CurvePoint's Id */
+ virtual Id getId() const
+ {
+ Id id;
+ if (_t2d == 0)
+ return __A->getId();
+ else if (_t2d == 1)
+ return __B->getId();
+ return id;
+ }
+
+ /*! Returns the CurvePoint's Nature */
+ virtual Nature::VertexNature getNature() const
+ {
+ Nature::VertexNature nature = Nature::POINT;
+ if (_t2d == 0)
+ nature |= __A->getNature();
+ else if (_t2d == 1)
+ nature |= __B->getNature();
+ return nature;
+ }
+
+ /*! Cast the Interface0D in SVertex if it can be. */
+ virtual SVertex * castToSVertex()
+ {
+ if (_t2d == 0)
+ return __A;
+ else if (_t2d == 1)
+ return __B;
+ return Interface0D::castToSVertex();
+ }
+
+ /*! Cast the Interface0D in ViewVertex if it can be. */
+ virtual ViewVertex * castToViewVertex()
+ {
+ if (_t2d == 0)
+ return __A->castToViewVertex();
+ else if (_t2d == 1)
+ return __B->castToViewVertex();
+ return Interface0D::castToViewVertex();
+ }
+
+ /*! Cast the Interface0D in NonTVertex if it can be. */
+ virtual NonTVertex * castToNonTVertex()
+ {
+ if (_t2d == 0)
+ return __A->castToNonTVertex();
+ else if (_t2d == 1)
+ return __B->castToNonTVertex();
+ return Interface0D::castToNonTVertex();
+ }
+
+ /*! Cast the Interface0D in TVertex if it can be. */
+ virtual TVertex * castToTVertex()
+ {
+ if (_t2d == 0)
+ return __A->castToTVertex();
+ else if (_t2d == 1)
+ return __B->castToTVertex();
+ return Interface0D::castToTVertex();
+ }
+
+public:
+ typedef SVertex vertex_type;
+
+protected:
+ SVertex *__A;
+ SVertex *__B;
+ float _t2d;
+ //float _t3d;
+ Vec3r _Point2d;
+ Vec3r _Point3d;
+
+public:
+ /*! Defult Constructor. */
+ CurvePoint();
+
+ /*! Builds a CurvePoint from two SVertex and an interpolation parameter.
+ * \param iA
+ * The first SVertex
+ * \param iB
+ * The second SVertex
+ * \param t2d
+ * A 2D interpolation parameter used to linearly interpolate \a iA and \a iB
+ */
+ CurvePoint(SVertex *iA, SVertex *iB, float t2d);
+
+ /*! Builds a CurvePoint from two CurvePoint and an interpolation parameter.
+ * \param iA
+ * The first CurvePoint
+ * \param iB
+ * The second CurvePoint
+ * \param t2d
+ * The 2D interpolation parameter used to linearly interpolate \a iA and \a iB.
+ */
+ CurvePoint(CurvePoint *iA, CurvePoint *iB, float t2d);
+
+ //CurvePoint(SVertex *iA, SVertex *iB, float t2d, float t3d);
+
+ /*! Copy Constructor. */
+ CurvePoint(const CurvePoint& iBrother);
+
+ /*! Operator = */
+ CurvePoint& operator=(const CurvePoint& iBrother);
+
+ /*! Destructor */
+ virtual ~CurvePoint() {}
+
+ /*! Operator == */
+ bool operator==(const CurvePoint& b)
+ {
+ return ((__A == b.__A) && (__B == b.__B) && (_t2d == b._t2d));
+ }
+
+ /* accessors */
+ /*! Returns the first SVertex upon which the CurvePoint is built. */
+ inline SVertex *A()
+ {
+ return __A;
+ }
+
+ /*! Returns the second SVertex upon which the CurvePoint is built. */
+ inline SVertex *B()
+ {
+ return __B;
+ }
+
+ /*! Returns the interpolation parameter. */
+ inline float t2d() const
+ {
+ return _t2d;
+ }
+
+#if 0
+ inline const float t3d() const
+ {
+ return _t3d;
+ }
+#endif
+
+ /* modifiers */
+ /*! Sets the first SVertex upon which to build the CurvePoint. */
+ inline void setA(SVertex *iA)
+ {
+ __A = iA;
+ }
+
+ /*! Sets the second SVertex upon which to build the CurvePoint. */
+ inline void setB(SVertex *iB)
+ {
+ __B = iB;
+ }
+
+ /*! Sets the 2D interpolation parameter to use. */
+ inline void setT2d(float t)
+ {
+ _t2d = t;
+ }
+
+#if 0
+ inline void SetT3d(float t)
+ {
+ _t3d = t;
+ }
+#endif
+
+ /* Information access interface */
+
+ FEdge *fedge();
+
+ inline const Vec3r& point2d() const
+ {
+ return _Point2d;
+ }
+
+ inline const Vec3r& point3d() const
+ {
+ return _Point3d;
+ }
+
+ Vec3r normal() const;
+ //FrsMaterial material() const;
+ //Id shape_id() const;
+ const SShape *shape() const;
+ //float shape_importance() const;
+
+ //const unsigned qi() const;
+ occluder_container::const_iterator occluders_begin() const;
+ occluder_container::const_iterator occluders_end() const;
+ bool occluders_empty() const;
+ int occluders_size() const;
+ const Polygon3r& occludee() const;
+ const SShape *occluded_shape() const;
+ const bool occludee_empty() const;
+ real z_discontinuity() const;
+#if 0
+ float local_average_depth() const;
+ float local_depth_variance() const;
+ real local_average_density(float sigma = 2.3f) const;
+ Vec3r shaded_color() const;
+ Vec3r orientation2d() const;
+ Vec3r orientation3d() const;
+
+ real curvature2d() const
+ {
+ return viewedge()->curvature2d((_VertexA->point2d() + _VertexB->point2d()) / 2.0);
+ }
+
+ Vec3r curvature2d_as_vector() const;
+ /*! angle in radians */
+ real curvature2d_as_angle() const;
+#endif
+
+ real curvatureFredo() const;
+ Vec2d directionFredo() const;
+};
+
+
+/**********************************/
+/* */
+/* */
+/* Curve */
+/* */
+/* */
+/**********************************/
+
+namespace CurveInternal {
+
+class CurvePoint_const_traits;
+class CurvePoint_nonconst_traits;
+template<class Traits> class __point_iterator;
+class CurvePointIterator;
+
+} // end of namespace CurveInternal
+
+/*! Base class for curves made of CurvePoints.
+ * SVertex is the type of the initial curve vertices.
+ * A Chain is a specialization of a Curve.
+ */
+class LIB_STROKE_EXPORT Curve : public Interface1D
+{
+public:
+ typedef CurvePoint Vertex;
+ typedef CurvePoint Point;
+ typedef Point point_type;
+ typedef Vertex vertex_type;
+ typedef deque<Vertex*> vertex_container;
+
+ /* Iterator to iterate over a vertex edges */
+
+ typedef CurveInternal::__point_iterator<CurveInternal::CurvePoint_nonconst_traits > point_iterator;
+ typedef CurveInternal::__point_iterator<CurveInternal::CurvePoint_const_traits > const_point_iterator;
+ typedef point_iterator vertex_iterator ;
+ typedef const_point_iterator const_vertex_iterator ;
+
+protected:
+ vertex_container _Vertices;
+ double _Length;
+ Id _Id;
+ unsigned _nSegments; // number of segments
+
+public:
+ /*! Default Constructor. */
+ Curve()
+ {
+ _Length = 0;
+ _Id = 0;
+ _nSegments = 0;
+ }
+
+ /*! Builds a Curve from its id */
+ Curve(const Id& id)
+ {
+ _Length = 0;
+ _Id = id;
+ _nSegments = 0;
+ }
+
+ /*! Copy Constructor. */
+ Curve(const Curve& iBrother)
+ {
+ _Length = iBrother._Length;
+ _Vertices = iBrother._Vertices;
+ _Id = iBrother._Id;
+ _nSegments = 0;
+ }
+
+ /*! Destructor. */
+ virtual ~Curve();
+
+ /*! Returns the string "Curve" */
+ virtual string getExactTypeName() const
+ {
+ return "Curve";
+ }
+
+ /* fredo's curvature storage */
+ void computeCurvatureAndOrientation();
+
+ /*! Adds a single vertex (CurvePoint) at the end of the Curve */
+ inline void push_vertex_back(Vertex *iVertex)
+ {
+ if (!_Vertices.empty()) {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.back()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(*iVertex);
+ _Vertices.push_back(new_vertex);
+ }
+
+ /*! Adds a single vertex (SVertex) at the end of the Curve */
+ inline void push_vertex_back(SVertex *iVertex)
+ {
+ if (!_Vertices.empty()) {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.back()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(iVertex, 0, 0);
+ _Vertices.push_back(new_vertex);
+ }
+
+ /*! Adds a single vertex (CurvePoint) at the front of the Curve */
+ inline void push_vertex_front(Vertex *iVertex)
+ {
+ if (!_Vertices.empty()) {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.front()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(*iVertex);
+ _Vertices.push_front(new_vertex);
+ }
+
+ /*! Adds a single vertex (SVertex) at the front of the Curve */
+ inline void push_vertex_front(SVertex *iVertex)
+ {
+ if (!_Vertices.empty()) {
+ Vec3r vec_tmp(iVertex->point2d() - _Vertices.front()->point2d());
+ _Length += vec_tmp.norm();
+ ++_nSegments;
+ }
+ Vertex *new_vertex = new Vertex(iVertex, 0, 0);
+ _Vertices.push_front(new_vertex);
+ }
+
+ /*! Returns true is the Curve doesn't have any Vertex yet. */
+ inline bool empty() const
+ {
+ return _Vertices.empty();
+ }
+
+ /*! Returns the 2D length of the Curve. */
+ inline real getLength2D() const
+ {
+ return _Length;
+ }
+
+ /*! Returns the Id of the 1D element. */
+ virtual Id getId() const
+ {
+ return _Id;
+ }
+
+ /*! Returns the number of segments in the polyline constituing the Curve. */
+ inline unsigned int nSegments() const
+ {
+ return _nSegments;
+ }
+
+ inline void setId(const Id& id)
+ {
+ _Id = id;
+ }
+
+ /* Information access interface */
+
+#if 0
+ inline Vec3r shaded_color(int iCombination = 0) const;
+ inline Vec3r orientation2d(point_iterator it) const;
+ Vec3r orientation2d(int iCombination = 0) const;
+ Vec3r orientation3d(point_iterator it) const;
+ Vec3r orientation3d(int iCombination = 0) const;
+
+ real curvature2d(point_iterator it) const
+ {
+ return (*it)->curvature2d();
+ }
+
+ real curvature2d(int iCombination = 0) const;
+ FrsMaterial material() const;
+ int qi() const;
+ occluder_container::const_iterator occluders_begin() const;
+ occluder_container::const_iterator occluders_end() const;
+ int occluders_size() const;
+ bool occluders_empty() const;
+
+ const Polygon3r& occludee() const
+ {
+ return *(_FEdgeA->aFace());
+ }
+
+ const SShape *occluded_shape() const;
+ const bool occludee_empty() const;
+ real z_discontinuity(int iCombination = 0) const;
+ int shape_id() const;
+ const SShape *shape() const;
+ float shape_importance(int iCombination = 0) const;
+ float local_average_depth(int iCombination = 0) const;
+ float local_depth_variance(int iCombination = 0) const;
+ real local_average_density(float sigma = 2.3f, int iCombination = 0) const;
+ Vec3r curvature2d_as_vector(int iCombination = 0) const;
+ /*! angle in radians */
+ real curvature2d_as_angle(int iCombination = 0) const;
+#endif
+
+ /* advanced iterators access */
+ point_iterator points_begin(float step = 0);
+ const_point_iterator points_begin(float step = 0) const;
+ point_iterator points_end(float step = 0);
+ const_point_iterator points_end(float step = 0) const;
+
+ /* methods given for convenience */
+ point_iterator vertices_begin();
+ const_point_iterator vertices_begin() const;
+ point_iterator vertices_end();
+ const_point_iterator vertices_end() const;
+
+ // specialized iterators access
+ CurveInternal::CurvePointIterator curvePointsBegin(float t = 0.0f);
+ CurveInternal::CurvePointIterator curvePointsEnd(float t = 0.0f);
+
+ CurveInternal::CurvePointIterator curveVerticesBegin();
+ CurveInternal::CurvePointIterator curveVerticesEnd();
+
+ // Iterators access
+ /*! Returns an Interface0DIterator pointing onto the first vertex of the Curve and that can iterate
+ * over the \a vertices of the Curve.
+ */
+ virtual Interface0DIterator verticesBegin();
+
+ /*! Returns an Interface0DIterator pointing after the last vertex of the Curve and that can iterate
+ * over the \a vertices of the Curve.
+ */
+ virtual Interface0DIterator verticesEnd();
+
+ /*! Returns an Interface0DIterator pointing onto the first point of the Curve and that can iterate
+ * over the \a points of the Curve at any resolution.
+ * At each iteration a virtual temporary CurvePoint is created.
+ */
+ virtual Interface0DIterator pointsBegin(float t = 0.0f);
+
+ /*! Returns an Interface0DIterator pointing after the last point of the Curve and that can iterate
+ * over the \a points of the Curve at any resolution.
+ * At each iteration a virtual temporary CurvePoint is created.
+ */
+ virtual Interface0DIterator pointsEnd(float t = 0.0f);
+};
+
+#endif // __FREESTYLE_CURVE_H__