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+//
+// Filename : Stroke.h
+// Author(s) : Stephane Grabli
+// Purpose : Classes to define a stroke
+// Date of creation : 09/09/2002
+//
+///////////////////////////////////////////////////////////////////////////////
+
+
+//
+// Copyright (C) : Please refer to the COPYRIGHT file distributed
+// with this source distribution.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef STROKE_H
+# define STROKE_H
+
+# include "../view_map/Silhouette.h"
+# include <vector>
+# include <map>
+# include "../system/FreestyleConfig.h"
+# include "Curve.h"
+# include "../view_map/Interface1D.h"
+# include "../system/StringUtils.h"
+
+
+//
+// StrokeAttribute
+//
+////////////////////////////////////////////////////////
+
+/*! Class to define an attribute associated to a Stroke Vertex.
+ * This attribute stores the color, alpha and thickness values
+ * for a Stroke Vertex.
+ */
+class LIB_STROKE_EXPORT StrokeAttribute
+{
+public:
+
+ /*! default constructor */
+ StrokeAttribute();
+ /*! Copy constructor */
+ StrokeAttribute(const StrokeAttribute& iBrother);
+ /*! Builds a stroke vertex attribute from
+ * a set of parameters.
+ * \param iRColor
+ * The Red Component value.
+ * \param iGColor
+ * The Green Component value.
+ * \param iBColor
+ * The Blue Component value.
+ * \param iAlpha
+ * The transparency value
+ * \param iRThickness
+ * The thickness of the stroke on the right
+ * \param iLThickness
+ * The Thickness of the stroke on the left
+ */
+ StrokeAttribute(float iRColor, float iGColor, float iBColor,
+ float iAlpha,
+ float iRThickness, float iLThickness);
+
+ /*! Interpolation constructor.
+ * Builds a StrokeAttribute from two
+ * StrokeAttributes and an interpolation parameter.
+ * \param a1
+ * The first Attribute.
+ * \param a2
+ * The second parameter.
+ * \param t
+ * The interpolation parameter.
+ */
+ StrokeAttribute(const StrokeAttribute& a1, const StrokeAttribute& a2, float t);
+
+ /*! destructor */
+ virtual ~StrokeAttribute();
+
+ /* operators */
+ /*! operator = */
+ StrokeAttribute& operator=(const StrokeAttribute& iBrother);
+
+ /* accessors */
+ /*! Returns the attribute's color.
+ * \return The array of 3 floats containing the R,G,B values
+ * of the attribute's color.
+ */
+ inline const float* getColor() const { return _color; }
+ /*! Returns the R color component. */
+ inline const float getColorR() const { return _color[0]; }
+ /*! Returns the G color component. */
+ inline const float getColorG() const { return _color[1]; }
+ /*! Returns the B color component. */
+ inline const float getColorB() const { return _color[2]; }
+ /*! Returns the RGB color components. */
+ inline Vec3f getColorRGB() const { return Vec3f(_color[0], _color[1], _color[2]); }
+ /*! Returns the alpha color component. */
+ inline float getAlpha() const { return _alpha; }
+ /*! Returns the attribute's thickness.
+ * \return an array of 2 floats. the first value is
+ * the thickness on the right of the vertex when following
+ * the stroke, the second one is the thickness on the left.
+ */
+ inline const float* getThickness() const { return _thickness; }
+ /*! Returns the thickness on the right of the vertex when following the
+ * stroke. */
+ inline const float getThicknessR() const { return _thickness[0]; }
+ /*! Returns the thickness on the left of the vertex when following the
+ * stroke. */
+ inline const float getThicknessL() const { return _thickness[1]; }
+ /*! Returns the thickness on the right and on the left of the vertex when following the
+ * stroke. */
+ inline Vec2f getThicknessRL() const { return Vec2f(_thickness[0], _thickness[1]); }
+
+ /*! Returns true if the strokevertex is visible, false otherwise */
+ inline bool isVisible() const {return _visible;}
+
+ /*! Returns an attribute of type real
+ * \param iName
+ * The name of the attribute
+ */
+ float getAttributeReal(const char *iName) const;
+ /*! Returns an attribute of type Vec2f
+ * \param iName
+ * The name of the attribute
+ */
+ Vec2f getAttributeVec2f(const char *iName) const;
+ /*! Returns an attribute of type Vec3f
+ * \param iName
+ * The name of the attribute
+ */
+ Vec3f getAttributeVec3f(const char *iName) const;
+
+ /*! Checks whether the attribute iName is availbale */
+ bool isAttributeAvailableReal(const char *iName) const ;
+ /*! Checks whether the attribute iName is availbale */
+ bool isAttributeAvailableVec2f(const char *iName) const ;
+ /*! Checks whether the attribute iName is availbale */
+ bool isAttributeAvailableVec3f(const char *iName) const ;
+
+ /* modifiers */
+ /*! sets the attribute's color.
+ * \param r
+ * The new R value.
+ * \param g
+ * The new G value.
+ * \param b
+ * The new B value.
+ */
+ inline void setColor(float r, float g, float b) { _color[0]=r; _color[1]=g; _color[2]=b; }
+ /*! sets the attribute's color.
+ * \param iRGB
+ * The new RGB values.
+ */
+ inline void setColor(const Vec3f& iRGB) { _color[0]=iRGB[0]; _color[1]=iRGB[1]; _color[2]=iRGB[2]; }
+ /*! sets the attribute's alpha value.
+ * \param alpha
+ * The new alpha value.
+ */
+ inline void setAlpha(float alpha) { _alpha = alpha; }
+ /*! sets the attribute's thickness.
+ * \param tr
+ * The thickness on the right of the vertex when following the stroke.
+ * \param tl
+ * The thickness on the left of the vertex when following the stroke.
+ */
+ inline void setThickness(float tr, float tl) { _thickness[0]=tr; _thickness[1]=tl; }
+ /*! sets the attribute's thickness.
+ * \param tRL
+ * The thickness on the right and on the left of the vertex when following the stroke.
+ */
+ inline void setThickness(const Vec2f& tRL) { _thickness[0]=tRL[0]; _thickness[1]=tRL[1]; }
+
+ /*! sets the visible flag. True means visible. */
+ inline void setVisible(bool iVisible){ _visible = iVisible; }
+
+ /*! Adds a user defined attribute of type real
+ * If there is no attribute of name iName, it is added.
+ * Otherwise, the new value replaces the old one.
+ * \param iName
+ * The name of the attribute
+ * \param att
+ * The attribute's value
+ */
+ void setAttributeReal(const char *iName, float att);
+ /*! Adds a user defined attribute of type Vec2f
+ * If there is no attribute of name iName, it is added.
+ * Otherwise, the new value replaces the old one.
+ * \param iName
+ * The name of the attribute
+ * \param att
+ * The attribute's value
+ */
+ void setAttributeVec2f(const char *iName, const Vec2f& att);
+ /*! Adds a user defined attribute of type Vec3f
+ * If there is no attribute of name iName, it is added.
+ * Otherwise, the new value replaces the old one.
+ * \param iName
+ * The name of the attribute
+ * \param att
+ * The attribute's value
+ */
+ void setAttributeVec3f(const char *iName, const Vec3f& att);
+
+private:
+
+ typedef std::map<const char*, float, StringUtils::ltstr> realMap ;
+ typedef std::map<const char*, Vec2f, StringUtils::ltstr> Vec2fMap ;
+ typedef std::map<const char*, Vec3f, StringUtils::ltstr> Vec3fMap ;
+
+ float _color[3]; //! the color
+ float _alpha; //! alpha
+ float _thickness[2]; //! the thickness on the right and on the left of the backbone vertex (the stroke is oriented)
+ bool _visible;
+ realMap *_userAttributesReal;
+ Vec2fMap *_userAttributesVec2f;
+ Vec3fMap *_userAttributesVec3f;
+};
+
+
+//
+// StrokeVertex
+//
+////////////////////////////////////////////////////////
+
+/*! Class to define a stroke vertex.
+ */
+class LIB_STROKE_EXPORT StrokeVertex : public CurvePoint
+{
+public: // Implementation of Interface0D
+
+ /*! Returns the string "StrokeVertex"*/
+ virtual string getExactTypeName() const {
+ return "StrokeVertex";
+ }
+
+private:
+
+ StrokeAttribute _Attribute; //! The attribute associated to the vertex
+ float _CurvilignAbscissa; //! the curvilign abscissa
+ float _StrokeLength; // stroke length
+
+public:
+
+ /*! default constructor */
+ StrokeVertex();
+ /*! Copy constructor */
+ StrokeVertex(const StrokeVertex& iBrother);
+ /*! Builds a stroke vertex from a SVertex */
+ StrokeVertex(SVertex *iSVertex);
+ /*! Builds a stroke vertex from a CurvePoint */
+ StrokeVertex(CurvePoint *iPoint);
+ /*! Builds Stroke Vertex from 2 stroke vertices and an interpolation parameter*/
+ StrokeVertex(StrokeVertex *iA, StrokeVertex *iB, float t3);
+ /*! Builds a stroke from a view vertex and an attribute */
+ StrokeVertex(SVertex *iSVertex, const StrokeAttribute& iAttribute);
+ /*! destructor */
+ virtual ~StrokeVertex();
+
+ /* operators */
+ /*! operator = */
+ StrokeVertex& operator=(const StrokeVertex& iBrother);
+
+ /* accessors */
+ /*! Returns the 2D point x coordinate */
+ inline real x() const { return _Point2d[0]; }
+ /*! Returns the 2D point y coordinate */
+ inline real y() const { return _Point2d[1]; }
+ /*! Returns the 2D point coordinates as a Vec2d */
+ Vec2f getPoint () {return Vec2f((float)point2d()[0], (float)point2d()[1]);}
+ /*! Returns the ith 2D point coordinate (i=0 or 1)*/
+ inline real operator[](const int i) const { return _Point2d[i]; }
+ /*! Returns the StrokeAttribute for this StrokeVertex */
+ inline const StrokeAttribute& attribute() const { return _Attribute; }
+ /*! Returns a non-const reference to the StrokeAttribute of this StrokeVertex */
+ inline StrokeAttribute& attribute() {return _Attribute;}
+ /*! Returns the curvilinear abscissa */
+ inline float curvilinearAbscissa() const {return _CurvilignAbscissa;}
+ /*! Returns the length of the Stroke to which this StrokeVertex belongs */
+ inline float strokeLength() const {return _StrokeLength;}
+ /*! Returns the curvilinear abscissa of this StrokeVertex in the Stroke */
+ inline float u() const {return _CurvilignAbscissa/_StrokeLength;}
+
+ /* modifiers */
+ /*! sets the 2D x value */
+ inline void setX(real x) { _Point2d[0]=x; }
+ /*! sets the 2D y value */
+ inline void setY(real y) { _Point2d[1]=y; }
+ /*! sets the 2D x and y values */
+ inline void setPoint(real x, real y) { _Point2d[0]=x; _Point2d[1]=y;}
+ /*! sets the 2D x and y values */
+ inline void setPoint(const Vec2f& p) { _Point2d[0] = p[0];_Point2d[1] = p[1];}
+ /*! Returns a reference to the ith 2D point coordinate (i=0 or 1) */
+ inline real& operator[](const int i) { return _Point2d[i]; }
+ /*! sets the attribute. */
+ inline void setAttribute(const StrokeAttribute& iAttribute) { _Attribute = iAttribute; }
+ /*! sets the curvilinear abscissa of this StrokeVertex in the Stroke */
+ inline void setCurvilinearAbscissa(float iAbscissa) {_CurvilignAbscissa = iAbscissa;}
+ /*! sets the Stroke's length (it's only a value stored by the Stroke Vertex, it won't
+ * change the real Stroke's length.)
+ */
+ inline void setStrokeLength(float iLength) {_StrokeLength = iLength;}
+
+ /* interface definition */
+ /* inherited */
+
+};
+
+
+//
+// Stroke
+//
+////////////////////////////////////////////////////////
+
+class StrokeRenderer;
+class StrokeRep;
+
+namespace StrokeInternal {
+ class vertex_const_traits ;
+ class vertex_nonconst_traits ;
+ template<class Traits> class vertex_iterator_base;
+ class StrokeVertexIterator;
+} // end of namespace StrokeInternal
+
+/*! Class to define a stroke.
+ * A stroke is made of a set of 2D vertices (StrokeVertex), regularly spaced out.
+ * This set of vertices defines the stroke's backbone geometry.
+ * Each of these stroke vertices defines the stroke's shape and appearance
+ * at this vertex position.
+ */
+class LIB_STROKE_EXPORT Stroke : public Interface1D
+{
+public: // Implementation of Interface1D
+
+ /*! Returns the string "Stroke" */
+ virtual string getExactTypeName() const {
+ return "Stroke";
+ }
+
+ // Data access methods
+
+ /*! Returns the Id of the Stroke */
+ virtual Id getId() const {
+ return _id;
+ }
+ /*! The different blending modes
+ * available to similate the interaction
+ * media-medium.
+ */
+ typedef enum{
+ DRY_MEDIUM,/*!< To simulate a dry medium such as Pencil or Charcoal.*/
+ HUMID_MEDIUM,/*!< To simulate ink painting (color substraction blending).*/
+ OPAQUE_MEDIUM, /*!< To simulate an opaque medium (oil, spray...).*/
+ } MediumType;
+
+
+public:
+ typedef std::deque<StrokeVertex*> vertex_container; // the vertices container
+ typedef std::vector<ViewEdge*> viewedge_container; // the viewedges container
+ typedef StrokeInternal::vertex_iterator_base<StrokeInternal::vertex_nonconst_traits > vertex_iterator;
+ typedef StrokeInternal::vertex_iterator_base<StrokeInternal::vertex_const_traits> const_vertex_iterator;
+
+public:
+ //typedef StrokeVertex vertex_type;
+private:
+ vertex_container _Vertices; //! The stroke's backbone vertices
+ Id _id;
+ float _Length; // The stroke length
+ viewedge_container _ViewEdges;
+ float _sampling;
+ StrokeRenderer *_renderer; // mark implementation OpenGL renderer
+ MediumType _mediumType;
+ unsigned int _textureId;
+ bool _tips;
+ Vec2r _extremityOrientations[2]; // the orientations of the first and last extermity
+ StrokeRep *_rep;
+
+public:
+ /*! default constructor */
+ Stroke();
+ /*! copy constructor */
+ Stroke(const Stroke& iBrother);
+ /*! Builds a stroke from a set of StrokeVertex.
+ * This constructor is templated by an iterator type.
+ * This iterator type must allow the vertices parsing
+ * using the ++ operator.
+ * \param iBegin
+ * The iterator pointing to the first vertex.
+ * \param iEnd
+ * The iterator pointing to the end of the vertex list.
+ */
+ template<class InputVertexIterator>
+ Stroke(InputVertexIterator iBegin, InputVertexIterator iEnd);
+
+ /*! Destructor */
+ virtual ~Stroke();
+
+ /* operators */
+ /*! operator = */
+ Stroke& operator=(const Stroke& iBrother);
+
+ /*! Compute the sampling needed to get iNVertices
+ * vertices.
+ * If the specified number of vertices is less than the
+ * actual number of vertices, the actual sampling value is returned.
+ * (To remove Vertices, use the RemoveVertex() method of this class).
+ * \param iNVertices
+ * The number of StrokeVertices we eventually want
+ * in our Stroke.
+ * \return the sampling that must be used in the Resample(float) method.
+ * @see Resample(int)
+ * @see Resample(float)
+ */
+ float ComputeSampling(int iNVertices);
+
+ /*! Resampling method.
+ * Resamples the curve so that it eventually
+ * has iNPoints. That means it is going
+ * to add iNPoints-vertices_size, if vertices_size
+ * is the number of points we already have.
+ * Is vertices_size >= iNPoints, no resampling is done.
+ * \param iNPoints
+ * The number of vertices we eventually want in our stroke.
+ */
+ void Resample(int iNPoints);
+
+ /*! Resampling method.
+ * Resamples the curve with a given sampling.
+ * If this sampling is < to the actual sampling
+ * value, no resampling is done.
+ * \param iSampling
+ * The new sampling value.
+ */
+ void Resample(float iSampling);
+
+ /*! Removes the stroke vertex iVertex
+ * from the stroke.
+ * The length and curvilinear abscissa are updated
+ * consequently.
+ */
+ void RemoveVertex(StrokeVertex *iVertex);
+
+ /*! Inserts the stroke vertex iVertex
+ * in the stroke before next.
+ * The length, curvilinear abscissa are updated
+ * consequently.
+ * \param iVertex
+ * The StrokeVertex to insert in the Stroke.
+ * \param next
+ * A StrokeVertexIterator pointing to the StrokeVeretx before
+ * which iVertex must be inserted.
+ */
+ void InsertVertex(StrokeVertex *iVertex, StrokeInternal::StrokeVertexIterator next);
+
+ /*! Updates the 2D length of the Stroke */
+ void UpdateLength();
+
+ /* Render method */
+ void ScaleThickness(float iFactor);
+ void Render(const StrokeRenderer *iRenderer );
+ void RenderBasic(const StrokeRenderer *iRenderer );
+
+ /* Iterator definition */
+
+ /* accessors */
+ /*! Returns the 2D length of the Stroke */
+ inline real getLength2D() const {return _Length;}
+ /*! Returns a reference to the time stamp value of the stroke. */
+ /*! Returns the MediumType used for this Stroke. */
+ inline MediumType getMediumType() const {return _mediumType;}
+ /*! Returns the id of the texture used to simulate th marks system
+ * for this Stroke
+ */
+ inline unsigned int getTextureId() {return _textureId;}
+ /*! Returns true if this Stroke uses a texture with tips, false
+ * otherwise.
+ */
+ inline bool hasTips() const {return _tips;}
+ /* these advanced iterators are used only in C++ */
+ inline int vertices_size() const {return _Vertices.size();}
+ inline viewedge_container::const_iterator viewedges_begin() const {return _ViewEdges.begin();}
+ inline viewedge_container::iterator viewedges_begin() {return _ViewEdges.begin();}
+ inline viewedge_container::const_iterator viewedges_end() const {return _ViewEdges.end();}
+ inline viewedge_container::iterator viewedges_end() {return _ViewEdges.end();}
+ inline int viewedges_size() const {return _ViewEdges.size();}
+
+ inline Vec2r getBeginningOrientation() const {return _extremityOrientations[0];}
+ inline real getBeginningOrientationX() const {return _extremityOrientations[0].x();}
+ inline real getBeginningOrientationY() const {return _extremityOrientations[0].y();}
+ inline Vec2r getEndingOrientation() const {return _extremityOrientations[1];}
+ inline real getEndingOrientationX() const {return _extremityOrientations[1].x();}
+ inline real getEndingOrientationY() const {return _extremityOrientations[1].y();}
+
+
+ /* modifiers */
+ /*! sets the Id of the Stroke. */
+ inline void setId(const Id& id) {_id = id;}
+ /*! sets the 2D length of the Stroke. */
+ void setLength(float iLength);
+ /*! sets the medium type that must be used for this Stroke. */
+ inline void setMediumType(MediumType iType) {_mediumType = iType;}
+ /*! sets the texture id to be used to simulate the marks system for this Stroke. */
+ inline void setTextureId(unsigned int id) {_textureId = id;}
+ /*! sets the flag telling whether this stroke is using a texture with
+ * tips or not.
+ */
+ inline void setTips(bool iTips) {_tips = iTips;}
+
+ inline void push_back(StrokeVertex* iVertex) { _Vertices.push_back(iVertex); }
+ inline void push_front(StrokeVertex* iVertex) { _Vertices.push_front(iVertex); }
+ inline void AddViewEdge(ViewEdge *iViewEdge) {_ViewEdges.push_back(iViewEdge);}
+ inline void setBeginningOrientation(const Vec2r& iOrientation) {_extremityOrientations[0] = iOrientation;}
+ inline void setBeginningOrientation(real x, real y) {_extremityOrientations[0] = Vec2r(x,y);}
+ inline void setEndingOrientation(const Vec2r& iOrientation) {_extremityOrientations[1] = iOrientation;}
+ inline void setEndingOrientation(real x, real y) {_extremityOrientations[1] = Vec2r(x,y);}
+
+ /* Information access interface */
+
+ // embedding vertex iterator
+ const_vertex_iterator vertices_begin() const;
+ vertex_iterator vertices_begin(float t=0.f);
+ const_vertex_iterator vertices_end() const;
+ vertex_iterator vertices_end();
+
+ /*! Returns a StrokeVertexIterator pointing on the first StrokeVertex of the
+ * Stroke. One can specifly a sampling value to resample the Stroke
+ * on the fly if needed.
+ * \param t
+ * The resampling value with which we want our Stroke to be resampled.
+ * If 0 is specified, no resampling is done.
+ */
+ StrokeInternal::StrokeVertexIterator strokeVerticesBegin(float t=0.f);
+ /*! Returns a StrokeVertexIterator pointing after the last StrokeVertex of the
+ * Stroke.
+ */
+ StrokeInternal::StrokeVertexIterator strokeVerticesEnd();
+ /*! Returns the number of StrokeVertex constituing the Stroke. */
+ inline unsigned int strokeVerticesSize() const {return _Vertices.size();}
+
+ /*! Returns the i-th StrokeVertex constituting the Stroke. */
+ inline StrokeVertex& strokeVerticeAt(unsigned int i) {return *(_Vertices.at(i));}
+
+ // Iterator access (Interface1D)
+ /*! Returns an Interface0DIterator pointing on the first StrokeVertex of the
+ * Stroke.
+ */
+ virtual Interface0DIterator verticesBegin();
+ /*! Returns an Interface0DIterator pointing after the last StrokeVertex of the
+ * Stroke.
+ */
+ virtual Interface0DIterator verticesEnd();
+
+ virtual Interface0DIterator pointsBegin(float t=0.f);
+ virtual Interface0DIterator pointsEnd(float t=0.f);
+};
+
+
+
+//
+// Implementation
+//
+////////////////////////////////////////////////////////
+
+
+template<class InputVertexIterator>
+Stroke::Stroke(InputVertexIterator iBegin, InputVertexIterator iEnd)
+{
+ for(InputVertexIterator v=iBegin, vend=iEnd;
+ v!=vend;
+ v++)
+ {
+ _Vertices.push_back(*v);
+ }
+ _Length = 0;
+ _id = 0;
+}
+
+#endif // STROKE_H